Files
sloposk/qml/Key.qml
T
ericek111andClaude Opus 5.5 2b5edeb365 Gestures: flick, long-press alternates, trackpad, layer slide, rollover
- PointerTracker: per-finger gesture state machine (pure, unit-tested)
- AlternatesPicker + AlternatesPopup.qml: long-press choices, finger selects
- Space long-press trackpad moves the cursor with arrow keysyms
- Slide from .?123 onto a symbol types it and switches back
- New finger commits pending taps (iOS rollover)
- Flick animation: secondary symbol slides down as the finger moves
- Transparent popup margin with an input region that passes clicks through
- tst_keyboardsurface: end-to-end gesture tests on the real QML

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 14:55:49 +02:00

84 lines
2.7 KiB
QML

import QtQuick
import Sloposk
// One key, drawn from the LayoutModel roles. Purely visual.
Item {
id: key
required property string label
required property string flickLabel
required property string keyType
required property real keyX
required property real keyY
required property real keyWidth
required property real keyHeight
required property bool pressed
required property real flickProgress
property int shiftMode: KeyboardController.Off
property bool blank: false // labels hidden, e.g. in trackpad mode
readonly property bool isCharacter: keyType === "char" || keyType === "space"
readonly property bool shiftActive: keyType === "shift" && shiftMode !== KeyboardController.Off
// Character keys darken when pressed; function keys lighten (as on iPad).
readonly property bool lit: (isCharacter !== pressed) || shiftActive
readonly property var defaultGlyphs: ({
backspace: "⌫",
globe: "🌐",
dismiss: "⌨",
enter: "return",
})
readonly property string displayLabel: {
if (keyType === "shift")
return ["⇧", "⬆", "⇪"][shiftMode]
return label !== "" ? label : (defaultGlyphs[keyType] ?? "")
}
// Count code points, not UTF-16 units, so emoji glyphs aren't treated as words.
readonly property bool isWord: [...displayLabel].length > 1 && !isCharacter
x: keyX
y: keyY
width: keyWidth
height: keyHeight
Rectangle {
anchors { fill: face; topMargin: 1; bottomMargin: -1 }
radius: Theme.keyRadius
color: Theme.keyShadow
}
Rectangle {
id: face
anchors.fill: parent
radius: Theme.keyRadius
color: key.lit ? Theme.characterKey : Theme.functionKey
}
// Flicking slides the secondary symbol down into the main position.
Text {
id: flick
readonly property real restY: key.height * 0.1
readonly property real centerY: (key.height - height) / 2
visible: text !== "" && !key.blank
text: key.flickLabel
anchors.horizontalCenter: parent.horizontalCenter
y: restY + (centerY - restY) * key.flickProgress
font.pixelSize: key.height * (0.24 + 0.16 * key.flickProgress)
color: key.flickProgress >= 1 ? Theme.text : Theme.secondaryText
}
Text {
text: key.displayLabel
anchors {
horizontalCenter: parent.horizontalCenter
verticalCenter: parent.verticalCenter
verticalCenterOffset: flick.visible ? key.height * 0.14 : 0
}
font.pixelSize: key.height * (key.isWord ? 0.24 : flick.visible ? 0.34 : 0.4)
color: Theme.text
visible: !key.blank
opacity: 1 - key.flickProgress
}
}