- HardwareKeys presses a key's unshifted keysym on touch and releases it on lift, through fake input; held keys repeat and combine as on a physical keyboard (games, Shift+click) - Shift/Ctrl/Alt/Super are plain held keys, caps lock is the system's, dead keys compose in the app - No long-press, flick, trackpad or rollover in this mode; nothing is left held when the mode is turned off or touches are cancelled - Settings switch; default stays the touch (virtual keyboard) mode Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#pragma once
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#include "engine/InputEngine.h"
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#include <QList>
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#include <QSet>
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#include <QString>
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// Records what the keyboard sends and applies it to a simulated field, so
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// tests check the text a user would see rather than the calls made.
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class FakeEngine : public InputEngine
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{
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public:
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void commitText(const QString &text) override { output += text; }
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void replaceBeforeCursor(const QString &before, const QString &text) override
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{
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if (output.endsWith(before))
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output.chop(before.size());
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else
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mismatchedReplacements++;
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output += text;
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}
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void sendKeysym(quint32 keysym, Qt::KeyboardModifiers modifiers) override
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{
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keysyms.append(keysym);
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lastModifiers = modifiers;
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}
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void setKeyPressed(quint32 keysym, bool pressed) override
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{
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keyEvents.append({keysym, pressed});
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if (pressed)
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held.insert(keysym);
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else
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held.remove(keysym);
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}
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struct KeyEvent {
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quint32 keysym;
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bool pressed;
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bool operator==(const KeyEvent &) const = default;
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};
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QString output; // the field's text
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int mismatchedReplacements = 0; // replaced text that wasn't before the cursor
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QList<quint32> keysyms;
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Qt::KeyboardModifiers lastModifiers;
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QList<KeyEvent> keyEvents; // setKeyPressed calls
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QSet<quint32> held;
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};
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