The initial visibility was applied before the window listened for it, so with "Always Show" on the controller thought it was shown while no window existed, and neither field focus nor D-Bus Show could bring it up. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sloposk
iPad-style floating on-screen keyboard for Plasma Wayland. Qt 6, C++ core, QML UI.
- Flick a key down for its secondary symbol; long-press for accented alternates
- iOS shift: tap = one letter, double-tap = caps lock, hold = shift while held
- Works everywhere, not just in text fields: with none focused, keys reach the focused window like a hardware keyboard (shortcuts, terminals, the desktop); "Always Show" in ⚙ keeps it up
- "Hold Keys" (⚙): keys stay down while touched, like a hardware keyboard (games, Shift+click, system key repeat); modifiers are plain keys, dead keys compose in the app; touch conveniences off
- Letters follow the system keyboard layout; the globe key switches it
- Auto-capitalization, double-space → ". " (both optional, ⚙ on the bottom bar), backspace repeat → word delete
- Slide sideways on space to move the cursor; long-press space = trackpad (lines too); slide from
.?123onto a symbol and release - Compact (iPad) or full (iPad Pro) keyboard: number row, punctuation, tab, caps lock, ctrl/alt/super/alt gr, dead keys
- Ctrl/Alt/Super stick like shift (tap, double-tap, hold) and turn keys into shortcuts; a tapped or held shift joins them (Shift+F5, Shift+Tab, Shift+arrows), auto-shift and caps lock don't
- Alt Gr (right of space in full mode) types the keymap's AltGr symbols (sk: Alt Gr+J = '), sticky like the others
- Optional PC key blocks: function row, navigation (ins/home/pg up, del/end/pg dn, arrows), numeric keypad; any mix, typing keys included (⚙)
- Floating: drag the bottom bar, resize from the corner; geometry is remembered per screen
- Follows Plasma's virtual keyboard setting (tray toggle): off never pops up on focus, the default only after touch or a pen; "Always Show" and D-Bus
Show/Togglestill show it - See-through background (opacity slider in ⚙) with optional blur behind it (KWin's blur effect)
Build & test
cmake -B build -G Ninja && cmake --build build
ctest --test-dir build
Needs Qt ≥ 6.8 (Quick, WaylandClient, DBus, Test), KF6 WindowSystem, KF6 Config, xkbcommon, wayland-protocols.
Run
KWin offers the input-method protocol and fake input (held keys, shortcuts, typing outside text fields) to the keyboard it launches itself, so launch sloposk through KWin.
| Where | How |
|---|---|
| Nested session (safe) | kwin_wayland --no-lockscreen --socket sloposk-dev --width 1400 --height 900 --inputmethod $PWD/build/src/sloposk kwrite |
| Desktop | cmake --install build --prefix ~/.local, then System Settings → Keyboard → Virtual Keyboard → sloposk |
| Desktop, from the build | ln -s $PWD/build/src/org.sloposk.keyboard.desktop ~/.local/share/applications/, then pick sloposk as above |
| UI only | build/src/sloposk (stays visible, types nowhere) |
Started any other way (e.g. kioclient exec), KWin grants neither protocol; the ⚙ panel lists what's missing.
Show/hide, e.g. from a global shortcut: qdbus org.sloposk.Keyboard /Keyboard org.sloposk.Keyboard.Toggle
Dev hooks: SLOPOSK_AUTOTYPE=text commits on focus; SLOPOSK_SCREENSHOT=file.png saves the window and quits.
Layouts
Letters come from the system keymap (what KWin sends to every client): its Q/A/Z rows become the three letter rows. Letters elsewhere, e.g. Slovak ľščťž on the number row, become long-press alternates. The globe key switches the system layout over org.kde.keyboard, so the physical keyboard follows.
In full mode every typing key comes from the keymap (number row, [ ] \ ; ' , . / or the layout's equivalents), with the shifted symbol shown above (and flickable); letters, whose shift only capitalizes, show their AltGr symbol instead. Dead keys compose with the locale's XKB compose table.
Everything else is layouts/template.json; ~/.local/share/sloposk/template.json replaces it.
{"type": "letters", "row": 0, "flicks": ["1", "2", "3"]},
{"type": "backspace", "width": 1.5, "stretch": true}
- Key: a string, or an object with
type(charspacebackspaceentershiftlayerglobedismissspacerletterskeysym),label,shifted,flick,alternates,width(key units),target(forlayer),stretch keysym: sends the XKB keysym named bykeysym(Home,F5,Left...) on press;repeatauto-repeats while heldletters: the keymap's letters in rowrow(0–2), withflickshanded out left to rightkeys: every typing key in keymap rowrow(0 = number row … 3 = bottom)modifier:"modifier": "ctrl" | "alt" | "super" | "altgr";capslock- Layer
full: rows used instead ofrowsin full-keyboard mode stretch: the key grows so its row is as wide as the layer's widest (letter counts vary by layout)- Top-level
alternates: long-press choices per letter, after the keymap's own - Top-level
sections: optional blocks,{"id", "name", "placement": "above" | "right", "fillHeight", "rows"}; the user picks which show;fillHeightstretches a right-hand block over the full keyboard height
Settings
~/.config/sloposk/sloposk.conf, also editable from the ⚙ panel: typing/autoCapitalize, typing/doubleSpacePeriod, typing/holdKeys, layout/visibleSections (main plus section ids), layout/fullKeyboard, window/alwaysVisible, appearance/backgroundOpacity (0.1–1), appearance/blurBackground.
Architecture
qml/ view only
input/ touch → PointerTracker gestures → KeyboardController rules
engine/ key output → text ops (DirectEngine; prediction/swipe later)
backend/ text ops → compositor (KWin input-method-v1, or fake input with no text field); the compositor's keymap
layout/ template JSON + keymap letters → Layout → LayoutModel (geometry, hit testing)
window/ floating window (KWin rule: on top, no focus), visibility, saved geometry
app/ D-Bus control and system layouts, dev hooks
settings/ persisted user preferences
sloposk_core (everything compositor-independent, plus the Sloposk QML module) is a static library shared by the app and the tests.
protocols/fake-input.xml is KDE's org_kde_kwin_fake_input (LGPL-2.1-or-later), vendored from plasma-wayland-protocols.