2 Commits

Author SHA1 Message Date
2d7b82f9a3 Play sound-pack notifications for client actions
Adds TeamSpeak-format sound packs: a folder of waves plus a settings.ini
mapping actions to play()/say() entries, with ${clientType} and friends
resolved per event. Packs are found in the client's own sound folder, an
installed TS3 client and a folder of the user's choosing, so the official
packs work unchanged.

Each action can be switched off or marked important; important actions are
the only ones still played while the speakers are muted, as in TS3. The new
Notifications options page lists them by category, greys out what the active
pack has no sound for, and previews on double-click.

Sounds are decoded, resampled and mixed onto a single playback line that is
only open while something plays, so overlapping events never fight over the
device.

Fires the events from the protocol layer, following TeamSpeak's own
distinctions: reason ids separate switched/moved/kicked/banned/timed out,
and visibility decides appears/disappears/stays.

Also fixes a ts3j trap in the process: a field an event never carried reads
back as an empty string, so the existing "e.get(x) != null" checks were
always true. That made a partial clientupdate (someone muting) announce a
stopped recording, and it let a nickname-only update reset another client's
mute/away flags and talk power, or a channel edit blank the channel name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 11:53:11 +00:00
0f76258a05 Initial commit: TS3J TeamSpeak 3 Java client
Swing desktop client (core/desktop/swing Maven modules) built on the
ts3j protocol library, included as a submodule. Native Opus voice with
voice-activation detection, push-to-talk, and audio pre-processing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-12 22:01:17 +00:00