Bind libopus through java.lang.foreign downcall handles instead of JNA: the ctl functions are linked with firstVariadicArg(2), and the encoder and decoder each own a shared Arena holding the handle plus reusable native PCM/packet buffers, so the hot path only allocates the returned packet. The library is resolved by system SONAME first, falling back to a bundled copy extracted from the JAR. Only the Windows x86-64 build is packaged by default now (-Dnatives.all restores all platforms), since every other platform ships libopus through its package manager. Requires Java 26. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
165 lines
9.4 KiB
Markdown
165 lines
9.4 KiB
Markdown
# TS3J Client
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A desktop TeamSpeak 3 client built on top of the [`ts3j`](../ts3j) reverse-engineered
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TS3 protocol library. It looks and behaves like the official TS3 client and focuses
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first on the features that matter most: **real-time voice with Opus encoding and
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voice-activation detection (VAD)**.
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The project is split so the frontend can be replaced (e.g. a future web UI via
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TeaVM/CheerpJ) without touching the library:
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| Module | Artifact | Responsibility |
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|--------|----------|----------------|
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| `core` | `ts3-client-core` | Frontend-agnostic library: protocol integration, server model, connection orchestration, audio **abstractions**. No UI, no platform audio, no native code. |
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| `desktop` | `ts3-client-desktop` | Desktop audio backend: Java Sound capture/playback + native Opus via the FFM API (project Panama), implementing the core audio interfaces. |
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| `swing` | `ts3-client-swing` | Swing desktop UI + entry point. Depends on `core` and `desktop`. |
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The core exposes `AudioBackend` / `VoiceInput` / `VoiceOutput`; the frontend injects
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a concrete backend (`JavaSoundAudioBackend`) into `TeamspeakConnection`. A different
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frontend supplies its own UI and audio backend while reusing `core` unchanged.
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## Features
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### Voice (the priority)
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- **Native Opus codec** via a direct Panama (Foreign Function & Memory API) binding —
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no JNA, no other third-party FFI. The system `libopus` is used when installed,
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otherwise a bundled copy is extracted from the JAR. Only the Windows x86-64 build
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is bundled by default (build with `-Dnatives.all` to package every platform);
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elsewhere install libopus from your package manager. Encoding at 48 kHz, 20 ms frames.
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- **Voice Activation Detection (VAD)** with the same three modes as the TS3 client:
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- **Volume Gate** — RMS/dBFS threshold with a live input meter and hangover.
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- **Automatic** — a dependency-free speech detector (short-term energy + spectral
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flatness + dominant frequency against an adaptive noise floor).
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- **Hybrid** — transmit only when loud enough **and** detected as speech.
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- Optional **VAD over Push-To-Talk** (keep detecting voice while PTT is available).
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- **Capture pre-processing** — a mini audio-processing chain in the same order as the
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TS3 client's WebRTC APM, applied before activation and encoding (and feeding the VAD):
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input gain → **high-pass filter** (80 Hz, always-on rumble/DC removal) → **noise
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suppression** → **typing attenuation** → **AGC**:
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- **Remove background noise** — spectral denoiser (decision-directed Wiener with
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minimum-statistics noise tracking), with an adjustable removal level.
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- **Typing attenuation** — detects impulsive keystroke transients (short, broadband,
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high-frequency bursts) and ducks them while leaving sustained speech intact.
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- **Automatic gain control (AGC)** — normalises mic loudness to a target level
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(fast attack / slow release, noise-gated so silence is never amplified).
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- Echo cancellation (WebRTC AEC3) is intentionally omitted — it needs the loudspeaker
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reference signal and matters mainly for open speakers, not the typical headset.
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- **Push-to-Talk** — bind any key; transmits only while held (while the app is focused).
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- **Continuous** transmission mode.
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- **Playback mixing** — each speaker gets its own Opus decoder and audio line, so
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multiple simultaneous talkers are mixed and one slow decode never blocks others.
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- **Whisper receive** — targeted voice is decoded and played like normal voice.
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- Per-client **mute**, master **deafen**, adjustable mic gain / playback volume.
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- **On-the-fly Opus tuning** — bitrate, complexity, VBR, FEC and voice/music codec
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can all be changed live from the options dialog and take effect on the running
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encoder immediately (no reconnect); a voice↔music switch transparently rebuilds
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the encoder because Opus fixes its application mode at creation.
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- Configurable capture/playback **devices**.
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### Server interaction
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- Connect to any TS3 server (an identity is generated on first use if none exists).
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- **Channel/client tree** styled like TS3, updated live from protocol events
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(joins, leaves, moves, channel create/edit/delete, nickname/mute/away changes).
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- **Talk indicators** — speakers turn green live as they talk.
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- **Info panel** — selecting a channel shows its topic and **description** (fetched
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on demand); selecting a client shows its **server groups** and **channel group**
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(names resolved from the server's group lists), talk power, platform and version.
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- **Server-group badge** next to each client's nickname in the tree.
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- **Spacer channels** — TS3 `[spacer]`/`[*spacer]`/`[c/l/r spacer]` names render as
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non-interactive separators (fill, centred, aligned).
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- Double-click a channel to **join**; right-click a client to **poke**, open a
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**private chat**, or **locally mute** them.
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- **Chat** to the current channel or the whole server; receive channel/server/private
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messages and **pokes**.
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- **Server bookmarks** — quick-connect menu with add/edit/remove management, each
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optionally pinned to a specific identity.
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- **Identity management** (Tools → Identities) — keep several identities, mark one
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as the default, pick one per server or per bookmark, rename, raise an identity's
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security level, and import/export TeamSpeak-compatible `.ini` identity files.
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- **Self status** — Away (with message) and Channel Commander toggles.
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- **Status bar** shows the server name, user count and live ping.
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- Change your nickname, mute/deafen from the toolbar.
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## Requirements
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- Java 26+ (developed/tested on Temurin 26)
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- The native Opus library on the system:
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- Debian/Ubuntu: `sudo apt install libopus0`
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- Arch: `sudo pacman -S opus`
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- macOS: `brew install opus`
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## Building
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The client depends on `ts3j`, so install that into your local Maven repo first:
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```bash
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cd ../ts3j && mvn -DskipTests install
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cd ../ts3-client && mvn -DskipTests package
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```
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This produces a runnable fat-jar at `swing/target/ts3-client.jar`.
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## Running
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```bash
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java -jar swing/target/ts3-client.jar
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# or, during development:
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mvn -pl swing exec:java
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```
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Then use **Connections → Connect…**, enter a server address, port (default 9987),
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nickname and identity, and connect. Open **Tools → Options** to pick audio devices and tune
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voice activation while watching the live meter.
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## Architecture
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```
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core/ com.ts3client
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├── config.Settings persisted prefs (~/.ts3jclient/settings.properties)
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├── config.Bookmarks persisted server bookmarks (with per-server identity)
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├── config.IdentityStore managed identities (~/.ts3jclient/identities/*.ini)
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├── audio abstractions + reusable DSP (no platform code)
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│ ├── AudioBackend factory for a platform's VoiceInput/VoiceOutput
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│ ├── VoiceInput capture source (extends ts3j Microphone) + gating controls
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│ ├── VoiceOutput voice-packet playback sink
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│ ├── OpusParameters live-tunable encoder settings
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│ └── SpeechDetector feature-based speech-probability VAD (Automatic/Hybrid)
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└── net
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├── TeamspeakConnection ties socket + audio backend + model, translates events
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├── ServerModel thread-safe channel/client state
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├── ChannelNode/ClientEntry view models
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└── ConnectionListener frontend callbacks
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desktop/ com.ts3client.audio.desktop
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├── Opus Panama (FFM) binding to native libopus
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├── OpusEncoder/OpusDecoder thin codec wrappers
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├── AudioDevices device enumeration + line opening (48 kHz/16-bit)
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├── JavaSoundVoiceInput capture + VAD/PTT gating + Opus encode
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├── JavaSoundVoiceOutput per-client Opus decode + playback + mixing
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└── JavaSoundAudioBackend wires the above into the core AudioBackend
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swing/ com.ts3client
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├── Main entry point (look & feel, settings, backend injection)
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└── ui
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├── MainFrame window: menu, toolbar, tree | chat, status bar
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├── ServerTreePanel TS3-style channel/client tree (group badges, spacers)
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├── Spacers TS3 spacer-channel name parsing/rendering
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├── InfoPanel channel description / client group + details view
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├── ChatPanel chat log + input
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├── SettingsDialog audio + VAD options with live meter
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├── ConnectDialog connect form
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├── BookmarksDialog manage saved servers
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├── IdentitiesDialog manage identities (new/import/export/improve)
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├── IdentityChooser identity drop-down shared by connect/bookmark forms
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├── LevelMeter dBFS meter with threshold marker
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├── Icons programmatic vector icons (no image assets)
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└── Theme palette + fonts
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```
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## Known limitations / next steps
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- The **Automatic/Hybrid** VAD uses a lightweight energy/spectral detector rather
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than the WebRTC GMM model the official client ships; it is intentionally
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dependency-free and reusable in the core library.
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- Group display shows names; **group icons** are not rendered.
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- Whisper is received/played but not yet **sendable** from the UI.
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- Playback decodes streams as mono; stereo music-bot audio is down-mixed.
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- Push-to-talk is captured via Swing key events, so it only works while the app
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window has focus (no global hotkey).
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- No file transfer, avatars, or server/channel administration UI yet.
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