Commit Graph

21 Commits

Author SHA1 Message Date
0083dc8ad6 Play incoming voice through TeamSpeak's adaptive jitter buffer
Each speaker's stream held a fixed 60 ms and gave up after 200 ms of
concealment, so a jittery connection concealed constantly and a stall
ended the burst. It now runs through a port of the libspeex jitter
buffer the official client links, configured and driven as it does:

- the delay adapts to the measured jitter, aiming for at most 1% of
  packets arriving late
- a speaker keeps one timeline, never re-anchored between talk bursts,
  so what the buffer learned carries over; only 5 s without packets
  drops it
- the talker's stop marker never enters the buffer; playback ends when
  it reaches it, and its slot is played as silence, not concealed

A pull now always hands out one 20 ms frame: what a longer packet or a
delay increase produces beyond that is played on the following pulls,
which Android's mixer used to cut off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 11:25:25 +00:00
7cb4f47a81 Show an avatar, description or away message being cleared
Client and channel updates were only applied when the field had a
value, since ts3j reads a missing field back as an empty string. A
removed avatar, an emptied description or a cleared away message
arrives as the field without a value, so they stayed as they were. Such
fields are now applied whenever the update carries them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 11:25:25 +00:00
67f8f46cab Publish the channel tree's lists whole instead of refilling them
buildTree() cleared and refilled the children and client lists inside
the shared channel nodes, so a UI still walking the previous tree could
see them change under it. It now builds new lists and publishes them
unmodifiable. The node fields, written by the event and audio threads
and read by the UI, are volatile.

Whether a channel is full is now counted from the model, rather than
from a tree that may not have been rebuilt since the last join.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 11:25:25 +00:00
ba5de5a8a8 Give the importer test a fresh profile every run
The test home under target/ outlives a run, so the identity the first
run imported made every later run fail. The test now points AppDirs at
a temporary directory of its own, which also works when another test
resolved the profile first.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 10:27:11 +00:00
75d9606231 Conceal a lost voice packet with 20 ms, not 120 ms
A lost packet was concealed by decoding "nothing" into a buffer sized
for the longest Opus frame, and Opus fills whatever it is given: every
lost packet played 120 ms of made-up audio in place of 20 ms, piling up
delay on that speaker's line.

Decoders now conceal through their own call that takes the length to
make up, and the stream asks for the length of the last packet it got.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:18:06 +00:00
fecb2ba8f4 Answer what the local client may do from the model
The Swing client menu decided on its own whether a group can be
(un)assigned and whether a client's channel can be joined, and the
server groups dialog borrowed the menu's check. These are rules about
the server, not about menus, so ServerModel answers them now and any
frontend asks it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:10:54 +00:00
94748e27ee Play notification sounds from core
The sound player was a desktop class only because it decoded wave files
through Java Sound. A small RIFF reader replaces that, so the player
moves to core and every platform gets it from AudioBackend by default.

The reader takes integer PCM up to 32 bits and 32-bit float, in plain
or extensible headers. It decodes all 151 files of the TS3 sound packs
to the same samples Java Sound does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:03:08 +00:00
7396c4ca40 Move the voice pipelines into core
Capture processing, the jitter buffer and decoding were desktop classes,
so any other platform would have had to copy them. They now live in core
and reach the platform only through two interfaces:

- AudioIo lists devices and opens capture/playback lines; the desktop's
  AudioDevices implements it over PipeWire and Java Sound.
- OpusCodec creates encoders and decoders; the desktop binds libopus
  through the FFM API as before.

DesktopVoiceInput becomes CaptureVoiceInput unchanged in behaviour.
DesktopVoiceOutput splits into VoiceStream, one speaker's jitter buffer
and decoder, paced by whoever pulls it, and StreamingVoiceOutput around
it. Speakers reach the device either on a line each (the desktop, so
each shows up in the PipeWire mixer) or mixed onto one shared line, as
mobile audio APIs want.

The settings dialog's device lists and microphone test now go through
the AudioBackend instead of desktop classes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:01:28 +00:00
de5f7da236 Port TS3's WebRTC capture processing to Java
TS3 pre-processes the microphone with WebRTC's audio processing module.
AudioProcessor ports the stages it enables, in APM's order, per 10 ms at
48 kHz:

- The high-pass filter APM forces on with noise suppression, then the
  three-band split and WebRTC's noise suppressor at TS3's four levels.
- The transient suppressor behind "Typing attenuation", which only acts
  while it is told about key presses.
- AGC2 adaptive digital, WebRTC's successor to the AGC1 that TS3 runs.

The tests compare against 16-bit outputs of upstream APM builds
(webrtc-audio-processing 2.1, and 1.3 for the transient suppressor).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 20:46:46 +00:00
a4057cd499 Add text queries and whole-log chat search
TextQuery holds a find bar's text and options (match case, whole word,
regex) and matches plain text; HtmlText strips a log entry down to it.
ChatLogStore can now search a whole log rather than only the history
loaded into a chat.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 15:09:45 +00:00
2a73900dcc Show client avatars and let the user set their own
Avatars are fetched from the server's file repository as /avatar_<id>,
verified against client_flag_avatar and cached on disk; animated GIFs play in
the info panel. Self > Set avatar... uploads or removes our own picture within
the server's size limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 19:03:00 +00:00
dbb425403a Import bookmarks and identities from the TeamSpeak 3 client
The official client keeps what a myTeamSpeak account synchronises as protobuf
Item_Data blobs in the ProtobufItems table of settings.db. Decode them, adopt
them on first run when we have no identity yet, and offer a re-import from
Manage Bookmarks and Identities. The settings.db reader moves from contacts to
a new teamspeak package.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 19:02:52 +00:00
bab89f9b50 Add the chat log store missing from earlier commits
TeamspeakConnection and ChatPanel already use com.ts3client.chatlog, but the
package itself was never committed, so the tree did not build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 19:02:40 +00:00
f409f500fd Add the contact list (friends, blocked, neutral)
Mirrors the TeamSpeak 3 client's Contacts: clients can be filed as friend,
blocked or neutral from their context menu or by dragging them into the
Contacts window, given a custom and phonetic nickname, shown under either
name or both, and per contact muted automatically, ignored in server/channel
or private chat and pokes, have their away message hidden and whispers
allowed or denied. Friends are green and blocked clients red in the tree
(optional), new contacts start from per-type defaults ("Set Defaults"), and
the global whisper policy lives in Options -> Contacts. "Change Volume..."
adds a per-client dB gain that a contact entry remembers.

Contacts are stored in ~/.ts3jclient/contacts.txt using the exact record
format the official client keeps in the Contacts table of its settings.db
(field names and codes recovered from the binary), so entries move between
the two verbatim. A small read-only pure-Java SQLite reader imports the
official client's list on first run and on demand, without a driver.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 07:50:58 +00:00
22e0304f25 Add the Tools > Ban List window
Reimplements the official client's ban list: a searchable table of the
server's bans with Add / Remove / Edit, an own-ban filter and highlight,
choosable columns, and the Add/Edit dialog whose IP and name patterns
can be read as IPv4/IPv6 wildcards, fixed strings or regular expressions
(translated to the regexes banadd takes exactly as the official client
does). Editing is add-then-delete, since the protocol has no banedit.

The ban list is read from the notifybanlist burst that answers banlist,
like channelpermlist. The menu item is only shown where the server grants
b_client_ban_list.

Also fixes ServerModel numbering permissions from 0 instead of 1, which
had every selfPermissionValue() lookup reading the neighbouring
permission — including the group-assignment menus.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 23:00:18 +00:00
189620df7f Link the clients and channels named in server log lines
Log lines now name clients and channels with TeamSpeak's own client:// and
channel:// links, the same ones a dragged-in reference produces, so the
chat log's existing handling turns them into the context menus.

The log is rendered with a links-only pass rather than the full BBCode
renderer: its lines are assembled by the client itself, so nothing else in
them should be interpreted — a channel called "[b]VIP" stays literal.
Channels we no longer have (a deleted one) are still named in plain text.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 18:11:14 +00:00
b694845381 Split TeamspeakConnection into focused collaborator classes
Extract notify-event handling and the native-style server log/sound
announcements into ConnectionEventHandler, and getconnectioninfo
request/response + stats-snapshot building into ConnectionStatsCollector.
TeamspeakConnection remains the public facade (1828 -> 1037 lines); its
external API is unchanged. Pure refactor, no protocol/timing changes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-18 13:37:43 +00:00
e228dd4ad0 Replace RMS voice detection with TeamSpeak's own RNN VAD
Ports WebRTC's rnn_vad (as TS3 embeds it) to Java: LPC, pitch
estimation, spectral features and the RNN itself, feeding a
speech-probability detector that replaces the old SpeechDetector.
Also switches the volume-gate threshold from raw dBFS to
InputLevel's scale, matching TS3's own slider and range, with a
migration for settings saved under the old key.
2026-08-17 07:51:51 +00:00
7e4b9671fe Global hotkeys, in TeamSpeak's own shape
Bindings are captured system-wide rather than only while the window has
focus: X11's RECORD extension where the X server sees every key, and a
/dev/input reader as the Wayland fallback. Any key can act as a modifier,
mouse buttons included, as TS3 allows.

The action catalogue, its three categories and the "advanced actions"
split are reverse-engineered from the original client; actions this
client cannot perform are listed but greyed out. Push-to-talk becomes one
of these hotkeys, so the old focus-bound pushToTalkKey setting is gone and
the Voice Activation button edits that binding instead.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-16 17:08:28 +00:00
676e95023e Draw the interface with TeamSpeak icon packs
Icon packs are read in TeamSpeak's own format — a zip (or unpacked folder)
of SVG/PNG art plus a settings.ini mapping icon keys to files — so the packs
of an installed client and the ones from its add-on site work unchanged.
Legacy packs without that mapping (default.zip) are resolved by their file
naming convention instead, picking the resolution closest to the drawn size.

The pack draws the tree, toolbar, menus, context menus, file browser and the
default group icons; a pack's FALLBACK option decides whether what it lacks
comes from default.zip, and anything still missing falls back to the icons
the client draws itself. Options → Design picks the pack and shows a viewer
of everything in it.

Vector art is rasterised with JSVG, and the pack search roots are shared
with the sound packs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 12:46:39 +00:00
2d7b82f9a3 Play sound-pack notifications for client actions
Adds TeamSpeak-format sound packs: a folder of waves plus a settings.ini
mapping actions to play()/say() entries, with ${clientType} and friends
resolved per event. Packs are found in the client's own sound folder, an
installed TS3 client and a folder of the user's choosing, so the official
packs work unchanged.

Each action can be switched off or marked important; important actions are
the only ones still played while the speakers are muted, as in TS3. The new
Notifications options page lists them by category, greys out what the active
pack has no sound for, and previews on double-click.

Sounds are decoded, resampled and mixed onto a single playback line that is
only open while something plays, so overlapping events never fight over the
device.

Fires the events from the protocol layer, following TeamSpeak's own
distinctions: reason ids separate switched/moved/kicked/banned/timed out,
and visibility decides appears/disappears/stays.

Also fixes a ts3j trap in the process: a field an event never carried reads
back as an empty string, so the existing "e.get(x) != null" checks were
always true. That made a partial clientupdate (someone muting) announce a
stopped recording, and it let a nickname-only update reset another client's
mute/away flags and talk power, or a channel edit blank the channel name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 11:53:11 +00:00