Capture processing, the jitter buffer and decoding were desktop classes,
so any other platform would have had to copy them. They now live in core
and reach the platform only through two interfaces:
- AudioIo lists devices and opens capture/playback lines; the desktop's
AudioDevices implements it over PipeWire and Java Sound.
- OpusCodec creates encoders and decoders; the desktop binds libopus
through the FFM API as before.
DesktopVoiceInput becomes CaptureVoiceInput unchanged in behaviour.
DesktopVoiceOutput splits into VoiceStream, one speaker's jitter buffer
and decoder, paced by whoever pulls it, and StreamingVoiceOutput around
it. Speakers reach the device either on a line each (the desktop, so
each shows up in the PipeWire mixer) or mixed onto one shared line, as
mobile audio APIs want.
The settings dialog's device lists and microphone test now go through
the AudioBackend instead of desktop classes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The capture path now runs the ported WebRTC chain in place of the
home-made noise, typing and gain stages, which are removed.
- As in TS3, the speech detector judges the raw microphone signal, while
the level meter and volume gate see the processed one.
- Noise removal takes TS3's four levels (6, 12, 18 or 21 dB); a stored
0..1 level falls back to TS3's default of 12 dB.
- Every key press from the global input hook reaches the connected
microphones and the microphone test, so typing attenuation engages
while the user types.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Java2D on X11 (and so under XWayland) truncates its scale to a whole
number, drawing 150 % at 100 %. On Linux, pin Java2D to 1 and hand the
full factor to FlatLaf, taken from XSETTINGS Xft/DPI, KWin's Xwayland
scale or GDK_SCALE, or chosen in Options → Design.
The client's own sizes now go through UIScale: borders, gaps, dialog and
row sizes, icons (rendered at the scaled size, so they stay crisp),
custom-painted components and font sizes in the HTML views.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Mirrors the TeamSpeak 3 client's Contacts: clients can be filed as friend,
blocked or neutral from their context menu or by dragging them into the
Contacts window, given a custom and phonetic nickname, shown under either
name or both, and per contact muted automatically, ignored in server/channel
or private chat and pokes, have their away message hidden and whispers
allowed or denied. Friends are green and blocked clients red in the tree
(optional), new contacts start from per-type defaults ("Set Defaults"), and
the global whisper policy lives in Options -> Contacts. "Change Volume..."
adds a per-client dB gain that a contact entry remembers.
Contacts are stored in ~/.ts3jclient/contacts.txt using the exact record
format the official client keeps in the Contacts table of its settings.db
(field names and codes recovered from the binary), so entries move between
the two verbatim. A small read-only pure-Java SQLite reader imports the
official client's list on first run and on demand, without a driver.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The look-and-feel is FlatLaf now, chosen light or dark on the new Design
tab and remembered in the settings. Theme keeps only the colours TeamSpeak
gives meaning to (talking, away, muted, channel and server names) and takes
its surfaces and fonts from the look-and-feel, so a switch recolours the
whole window, chat logs included: the HTML panes share one themed stylesheet
and re-parse their content when the theme changes.
Also fixes the channel tree not scrolling: the tree listened for the mouse
wheel to re-check its hover row, and AWT only forwards a wheel event to the
enclosing scroll pane when the component under the pointer has no wheel
listener of its own. The hover row now follows the viewport instead, which
also covers scrollbar drags and keyboard scrolling.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Extract the Playback/Capture and Voice Activation tabs (device pickers,
gain/volume sliders, noise reduction, VAD/PTT tuning, microphone test)
into DevicesPanel and VoiceActivationPanel, alongside the existing
NotificationsPanel/HotkeysPanel/IconPackPanel/ClientVersionPanel. A new
FormPanel base holds the shared GridBagLayout scaffolding. SettingsDialog
is now a thin coordinator (753 -> 187 lines); its public API and all
settings read/write behavior are unchanged.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Ports WebRTC's rnn_vad (as TS3 embeds it) to Java: LPC, pitch
estimation, spectral features and the RNN itself, feeding a
speech-probability detector that replaces the old SpeechDetector.
Also switches the volume-gate threshold from raw dBFS to
InputLevel's scale, matching TS3's own slider and range, with a
migration for settings saved under the old key.
Bindings are captured system-wide rather than only while the window has
focus: X11's RECORD extension where the X server sees every key, and a
/dev/input reader as the Wayland fallback. Any key can act as a modifier,
mouse buttons included, as TS3 allows.
The action catalogue, its three categories and the "advanced actions"
split are reverse-engineered from the original client; actions this
client cannot perform are listed but greyed out. Push-to-talk becomes one
of these hotkeys, so the old focus-bound pushToTalkKey setting is gone and
the Voice Activation button edits that binding instead.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Other clients see the version and platform from clientinit in the info
panel, and until now that was whatever ts3j sends. The new Client Version
tab picks one instead.
Servers refuse a version they do not know with "client is modified", so
free text is not enough: the list holds genuine version/platform/signature
triples from released clients, newest first per platform. The fields stay
editable for a version whose signature is known from elsewhere, and a
refused connection now says where to change it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Only the option-pane prompts closed on Escape, because Swing installs
that binding on the option pane itself. Dialogs.closeOnEscape puts the
same window-wide binding on a dialog's root pane, routed to whatever
that dialog does when its Close or Cancel button is pressed — reverting
the live-previewing settings, or flushing the bookmark being edited.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Icon packs are read in TeamSpeak's own format — a zip (or unpacked folder)
of SVG/PNG art plus a settings.ini mapping icon keys to files — so the packs
of an installed client and the ones from its add-on site work unchanged.
Legacy packs without that mapping (default.zip) are resolved by their file
naming convention instead, picking the resolution closest to the drawn size.
The pack draws the tree, toolbar, menus, context menus, file browser and the
default group icons; a pack's FALLBACK option decides whether what it lacks
comes from default.zip, and anything still missing falls back to the icons
the client draws itself. Options → Design picks the pack and shows a viewer
of everything in it.
Vector art is rasterised with JSVG, and the pack search roots are shared
with the sound packs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Adds TeamSpeak-format sound packs: a folder of waves plus a settings.ini
mapping actions to play()/say() entries, with ${clientType} and friends
resolved per event. Packs are found in the client's own sound folder, an
installed TS3 client and a folder of the user's choosing, so the official
packs work unchanged.
Each action can be switched off or marked important; important actions are
the only ones still played while the speakers are muted, as in TS3. The new
Notifications options page lists them by category, greys out what the active
pack has no sound for, and previews on double-click.
Sounds are decoded, resampled and mixed onto a single playback line that is
only open while something plays, so overlapping events never fight over the
device.
Fires the events from the protocol layer, following TeamSpeak's own
distinctions: reason ids separate switched/moved/kicked/banned/timed out,
and visibility decides appears/disappears/stays.
Also fixes a ts3j trap in the process: a field an event never carried reads
back as an empty string, so the existing "e.get(x) != null" checks were
always true. That made a partial clientupdate (someone muting) announce a
stopped recording, and it let a nickname-only update reset another client's
mute/away flags and talk power, or a channel edit blank the channel name.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Download the icons a server advertises for its groups over the file
transfer channel, cache them under the config directory, and draw them as
a badge strip on each client's row, right-aligned against the tree's
visible edge like the TeamSpeak client does. Groups without a custom icon
fall back to the bundled default set.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Capture and playback now go through AudioCapture/AudioPlayback interfaces
with two implementations: PipeWire, used for the system default and for
every pw: device when a session is reachable, and Java Sound for the raw
ALSA devices and other platforms. The PipeWire binding is FFM-based
(PipeWireLibrary, PipeWireSession, PipeWireStream, SpaPod) and enumerates
the graph's real devices, so each stream shows up separately in volume
mixers.
Lines are opened with a negotiated channel count instead of a fixed mono
format: OPUS_MUSIC transmits the stereo capture as-is, OPUS_VOICE keeps
transmitting the mono downmix so the pre-processing chain and VAD still
see a single channel. Java Sound enumeration asks only for "a mixer that
can capture/play" so the PipeWire and PulseAudio ALSA plugins are no
longer hidden by their narrow format lists.
The Java Sound classes are renamed to Desktop* to match what they now
are, and JUnit plus a SpaPod round-trip test are wired into the build.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Swing desktop client (core/desktop/swing Maven modules) built on the
ts3j protocol library, included as a submodule. Native Opus voice with
voice-activation detection, push-to-talk, and audio pre-processing.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>