The server places each client in a country (client_country, from its GeoIP
database); a client's details now show that country's flag left of their
name, as TeamSpeak's info frame does, on both clients. "Show country flags
in the channel tree" (off by default, as TeamSpeak's EnableCountryFlags)
also puts it last on client rows.
The flags are TeamSpeak's countries.zip, which now ships with the icon
packs; core's CountryFlags reads it, else a TeamSpeak 3 install's.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
[img] in a channel, client or server description is now a picture on both
clients, as TeamSpeak shows it; chat keeps it a link. Only web addresses
become pictures. While one loads it is TeamSpeak's loading icon; one that
cannot be had is its address behind the broken-picture icon.
"Show pictures in descriptions" (desktop: Chat settings; Android: Appearance)
turns them into links behind a picture icon instead, fetching nothing. A
picture that was itself a link keeps that link beside it.
Core's PictureDownloads fetches them for both clients: kept on disk for a
month after last shown, at most 8 MB, redirects followed across http and
https, and on Android plain http asked for over https. The desktop draws
them narrowed to the info panel, Android at a pixel to a dp, animated GIFs
playing on both; long addresses are shortened to host and file name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The tree lines icons up at the right of each row as TeamSpeak does: the
server's own icon, a channel's icon, and a client's server group icons then
their channel group's. The details list each group with its icon, and the
client sheet shows the avatar; an animated GIF plays while it is on screen.
TeamSpeak's default group icons come from the icon pack, as on the desktop;
a server's own uploads are downloaded by core's repositories and decoded
once per server, redrawn as they arrive.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
"Move to channel…" closes the sheet and marks the client, and the next
channel tapped is where they go; a bar above the tree names them and cancels.
"Move to own channel" shows while they are elsewhere.
Both show only with some i_client_move_power. The server's needed
permissions never carry it, even for an admin, so core asks for it with
permget on connect and whenever our own groups change; a refusal (guests may
not ask) counts as none. Whether it beats the client's needed move power only
the server knows, and it refuses when not.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Core's Details says what the info box tells, as TeamSpeak's info frame does:
labelled facts, then a BBCode description. The desktop info panel now lays it
out instead of building its own, and selecting the server row shows the
server: address, version, clients, channels, creation date and its welcome
and host messages, from the virtualserver_* properties kept since initserver.
On Android the channel and client sheets show the same details, asking the
server for a missing channel description or a client's variables; tapping
the server row opens a server sheet. Descriptions render as TeamSpeak's do:
BBCode now knows [hr], [left]/[right]/[justify], numbered and lettered lists
and tables, which Android's HTML parser approximates — rules as dividers,
table rows as lines, list items numbered, font sizes as big/small. Links are
blue whatever the wallpaper.
Push-to-talk in the bottom bar follows whichever server holds the microphone,
and a server without it keeps its button to take it in a fixed slot.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The server name in the top bar opens the servers the app is on, "Connect…" for
another one and "Disconnect from current". Only one server captures with the
microphone at a time, handed over by core's Sessions as on the desktop; a
server without it shows a button to bring it there. Push-to-talk, the floating
button and the level meter follow the server holding it.
Each server has its own controller (session, tree, chats, network recovery);
the app-wide one keeps what they share. Private message notifications carry
their server, as client ids repeat across servers.
The layout follows TeamSpeak's own: 26 dp tree rows with smaller icons and
text, a lower top bar, and no tabs — the chat is a button in the bottom bar,
whose buttons keep fixed places around the push-to-talk button's space.
Holding the mute button switches between push-to-talk and voice activation.
A server that drops the connection now lets go of the microphone too, so a
reconnect cannot capture alongside the server that took it over meanwhile.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings -> Identities lists them and creates, imports (an identity file or a
TeamSpeak 3 settings.db), exports, renames and removes them, picks the
default and improves an identity's security level; the search runs on until
reached or stopped, whichever page is on screen. The Connect screen and each
bookmark choose the identity to connect with.
An identity keeps a nickname and phonetic nickname, in TeamSpeak's own INI
keys, on both clients. A connect goes by the bookmark's nickname, else the
identity's, else the global one; the phonetic one is sent in clientinit.
Imported bookmarks no longer copy their identity's nickname.
IdentityStore is now safe to share with the thread a connect resolves its
identity on, and imports and exports through streams for Android's document
picker.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Held, it talks; a double tap whose second touch is held drags it. It shows
while the app is off screen in push-to-talk mode, half see-through at rest.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The build encodes TeamSpeak's packs to Ogg Opus at 64 kbps before bundling
them, which takes the sounds from 21.3 MB to 2.0 MB, in the APK and again
once unpacked on the phone. The encoding runs the desktop code's libopus
on the build machine, through a build-only :desktop module compiled from
the same sources as the Maven one.
Both clients play Opus sounds: the sound player (now PackSoundPlayer, as it
no longer plays only wave files) decodes Ogg Opus with the platform's
libopus, and a pack's play("x.wav") finds x.opus, so converted packs keep
their scripts. SoundPackConverter turns any pack folder into Opus.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
While the app is out of sight, a poke or a private message posts a
notification; a message's one gathers the conversation, takes a reply
inline and opens its chat. The notifications are silent, as the sound
pack already plays TeamSpeak's own sound for either.
The build bundles the sound packs of the TeamSpeak 3 client found next
to the checkout (or at ts3.client.dir / TS3_CLIENT_DIR), unpacked into
the profile once per app version. Sound Settings picks the pack and its
volume, and speech packs talk through the phone's text-to-speech.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A contacts page lists friends, blocked and neutral clients with when and
where each was last seen, and opens each one's settings: custom and
phonetic nickname, type, how the name is shown, what to ignore, whether
it may whisper, a volume change, and its unique ID, copied on a tap.
Changes are stored at once. Another page holds the defaults new contacts
start from, and a TeamSpeak 3 settings.db can be imported.
A client's sheet on a server adds them as a friend or blocks them, or
edits and removes the contact they already are. Everything else runs on
core's contact store as on desktop, so a change reaches the server's
playback and tree straight away.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings opens on a list of categories, for now Sound Settings (devices,
transmission, voice activation, processing, playback) and myTeamSpeak,
each a page of its own, with the icon pack beneath them. The nickname
field goes, as the connect screen already keeps it. The rows the pages
share move into their own file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Android app's Material icons become a TeamSpeak-format pack shipped in
core, which the desktop offers next to the TeamSpeak packs. Android now
draws its icons from packs too and imports TeamSpeak's own zips, falling
back to the Material pack for what they lack.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The myTeamSpeak client protocol and its end-to-end encryption are
reverse-engineered (docs/myteamspeak): an HTTP POST of a framed protobuf,
a PBKDF2-HMAC-SHA512 login token and account key, an AES-GCM wrapped
item key and AES-CTR items with a SHA-512 trailer.
Options on desktop and Settings on Android gain a myTeamSpeak page: sign
in and out, and the account's bookmarks and identities, each picked for
import and marked when already here. The client stays signed in the way
the official one does, keeping the derived token and key rather than the
password; each read signs in afresh, and a sign-in the server no longer
takes signs out. Nothing is written to the account.
Items are the same Item_Data as the local TeamSpeak store, so they go
through the existing decoder and importer; a bookmark chosen alone brings
the identity it connects with, found by UUID or, as some name it, by
the identity's name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AGC2 won't amplify the background noise above -50 dBFS, which also caps
the gain for a voice barely above that noise: a distant talker ended up
5 dB quieter than a near one with noise suppression on, 12 dB with it
off. A "Boost quiet speech" setting (0-20 dB, default 0) raises the cap,
live, on desktop and Android.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The process lived on without a screen, or was killed without a word, and
the server held our identity as a ghost until it timed out, refusing a
reconnect in the meantime as a clone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A server knows its clients by address, so moving between Wi-Fi and mobile
data leaves the connection with nothing to do but time out. The process's
sockets are now bound to the network a connection was made over: on a
change, the goodbye still leaves through the old network while it lasts,
and the connection is made again over the new one, back into the channel
we were in. A drop because the network vanished counts as a change too.
A server still holding the old connection refuses the new one as a clone
until it times out, so attempts are retried with a growing pause; a ban
ends it, and so do five minutes without getting back on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The settings show the level on TeamSpeak's scale, lit while it would be
sent, with the volume gate's threshold marked as the slider moves. While
connected it listens to the connection's own microphone, so it shows
exactly what goes out; otherwise it runs a test microphone of its own for
as long as the settings are on screen.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Microphone and speaker are chosen separately, so a Bluetooth headset can
play in media quality while the phone's own microphone listens, instead of
the headset dropping into its call profile. Devices are kept by type and
address: Android hands out new ids whenever one reconnects, and a line that
lost its device comes back to it when it returns.
The microphone preset (voice recognition by default, or the platform's
call processing, unprocessed, ...) and whether voices play as media or as
a call are Android's own settings. Changing either reopens the open
streams in place. Communication mode, and the headset's call link that a
Bluetooth microphone needs, are held only while a stream needs them, and
are set up before that stream opens.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Switching conversations dropped the message being written, and showed
the next one at the scroll position of the last.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Connect screen with an address or a bookmark, which can be added and
removed there.
- Server screen: the channel tree with each client's status, folding
channels, joining (asking for a password where needed) and
subscribing from a channel's sheet; private message, poke and volume
from a client's sheet.
- Chat: the server log, the channel and private conversations with
their history, unread marks, BBCode and clickable client, channel and
web links. Chat lines are the HTML the desktop shows, turned into
styled text.
- Voice bar: mute, deafen, away, and a hold-to-talk button in
push-to-talk mode. The microphone permission is asked for on connect.
- Settings: nickname, transmission mode, voice activation, noise
suppression, gain control and playback volume, in effect at once.
The session's state reaches Compose as immutable snapshots: the tree
at most every 30 ms, rebuilt only when channels or clients changed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The session moves from the connection screen's ViewModel into an
app-wide SessionController, and a foreground service keeps the process
running while connected:
- Its notification shows the server and status and offers Mute, Deafen
and Disconnect.
- It declares microphone use only once the microphone is handed to the
connection, as Android requires that permission to be granted then.
- It holds a low-latency Wi-Fi lock and a CPU wake lock, since voice
goes out every 20 ms.
- When the system moves to another network, the session reconnects to
where it was, as its socket stays bound to the old one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
android/ builds core and ts3j from the same sources as the desktop's
Maven build, so the app shares all of the client's logic:
- audio: Oboe streams behind AudioCapture/AudioPlayback, with a lock-free
ring between the real-time callback and the blocking Java side, and
libopus 1.5.2 built with the NDK behind OpusCodec. Speakers are mixed
onto one stream. Capture uses the VoiceRecognition preset, leaving
noise suppression and gain to the client's own processing.
- app: a plain connection screen to try the port out - connect,
microphone, mute, deafen, channel chat and a log - until the real UI.
Targets Android 13 and up (minSdk 33) on arm64 and x86_64.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>