Key MMTTY the way N1MM does, with the control's PTT property

Nothing was ever transmitted. SetMmttyPTT does not start a transmission: N1MM
calls it with 1 to stop once the buffer is empty, which is its XmitOff, and with
0 to stop now, which is its AbortXmit. A transmission starts by setting the
control's PTT property, in XmitOn.

So the bridge learns `key <0|1>` for that property, and MmttyEngine now keys
with it, ends a message with SetMmttyPTT(1) so the buffer still goes out, and
aborts with SetMmttyPTT(0). This is the digital {TX} in the entry window and the
digital window as well as the probe: none of them could key the engine before.

The probe checks that the engine keys before it measures anything, and stops
with a plain statement if it does not, rather than reporting numbers from an
engine sitting still. It also asks a new question: whether the engine holds a
word until the space after it, which is MMTTY's Way to send. Received characters
are marked as noise while the engine is not transmitting, since a machine with a
sound card decodes the band all the way through the run.

The first run on a real engine says MMTTY 1.70 connects, the control answers
TxBufLen and refuses NotAProperty with DISP_E_UNKNOWNNAME. What TxBufLen counts
is still open: read while nothing was transmitting it rose over time and rose by
four after four backspaces, which is not what characters-left would do.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RtspmWmS7f8kUvcyaHpRWZ
This commit is contained in:
2026-09-01 22:51:43 +00:00
parent 54b9181c06
commit 917a05b898
6 changed files with 198 additions and 79 deletions

View File

@@ -145,6 +145,14 @@ void send(const std::string& text) {
VariantClear(&argument); VariantClear(&argument);
} }
// N1MM's {TX}: the control's own PTT property, which is what starts a
// transmission. SetMmttyPTT is the other direction, and only that.
void key(bool on) {
report("PTT", control->putBool(L"PTT", on));
}
// 1 stops when the buffer is empty, which is N1MM's XmitOff; 0 stops now,
// which is its AbortXmit.
void setPtt(long on) { void setPtt(long on) {
VARIANT argument; VARIANT argument;
VariantInit(&argument); VariantInit(&argument);
@@ -177,6 +185,8 @@ void act(const std::string& text) {
open(line); open(line);
} else if (line.verb == "send") { } else if (line.verb == "send") {
send(line.field(0)); send(line.field(0));
} else if (line.verb == "key") {
key(line.number(0) != 0);
} else if (line.verb == "ptt") { } else if (line.verb == "ptt") {
setPtt(line.number(0)); setPtt(line.number(0));
} else if (line.verb == "buffer") { } else if (line.verb == "buffer") {

View File

@@ -30,7 +30,8 @@ To the bridge:
|---|---| |---|---|
| `open <title> <port> <command line>` | sets `Title`, `ComName` and `InvokeCommand`, sets `bActive`, then posts the host window handle | | `open <title> <port> <command line>` | sets `Title`, `ComName` and `InvokeCommand`, sets `bActive`, then posts the host window handle |
| `send <text>` | `SendString` | | `send <text>` | `SendString` |
| `ptt <0\|1>` | `SetMmttyPTT` | | `key <0\|1>` | sets the control's `PTT` property, which is what starts a transmission |
| `ptt <0\|1>` | `SetMmttyPTT`: 0 stops now, 1 stops once the buffer is empty |
| `post <message> <parameter>` | `PostMmttyMessage`, for everything in `MmttyMessage` | | `post <message> <parameter>` | `PostMmttyMessage`, for everything in `MmttyMessage` |
| `buffer [property]` | reads `TxBufLen`, or the property named instead, and answers `buffer` | | `buffer [property]` | reads `TxBufLen`, or the property named instead, and answers `buffer` |
| `close` | shuts the engine down and leaves the bridge running | | `close` | shuts the engine down and leaves the bridge running |

View File

@@ -17,7 +17,7 @@ is still sitting there undiscovered.
| `ClusterClient` | a node fake over a real socket, sending the telnet negotiation, the login prompt and spot lines | no live cluster node. Which nodes send bare CR, and which send option negotiation, is guessed from N1MM's code. | | `ClusterClient` | a node fake over a real socket, sending the telnet negotiation, the login prompt and spot lines | no live cluster node. Which nodes send bare CR, and which send option negotiation, is guessed from N1MM's code. |
| `StationNetwork` | the message format, round-tripped | no second station, and no N1MM on the same network. | | `StationNetwork` | the message format, round-tripped | no second station, and no N1MM on the same network. |
| `CwDaemonSender` | the UDP messages, and a fake daemon that answers the `<ESC>h` reply request | no `cwdaemon`, no radio keyed. | | `CwDaemonSender` | the UDP messages, and a fake daemon that answers the `<ESC>h` reply request | no `cwdaemon`, no radio keyed. |
| `MmttyEngine` and the Wine bridge | MMTTY 1.70 under Wine 10, started and stopped through `XMMT.ocx` | no sound card, so nothing has been decoded or transmitted and no `rx` or `tx` line has come from a real signal. No FSK through EXTFSK, no PTT on a serial port, and 2Tone has never been run. `docs/digital-bridge.md` | | `MmttyEngine` and the Wine bridge | MMTTY 1.70 under Wine 10, started and stopped through `XMMT.ocx`; on a machine with a sound card it connects and decodes noise off the input | nothing has been transmitted yet. Keying was wrong until 2026-09-01 — `SetMmttyPTT` stops a transmission, it does not start one, and N1MM starts one by setting the control's `PTT` property — so no `tx` line has ever come from a real transmission. No FSK through EXTFSK, no PTT on a serial port, and 2Tone has never been run. `docs/digital-bridge.md` |
| `WinkeyerSender` | the status-byte reader, on its own | no test of the serial side, and no WinKeyer. The host-mode open sequence is from the WinKeyer datasheet; the status bits are from N1MM's `Winkey.cs`. | | `WinkeyerSender` | the status-byte reader, on its own | no test of the serial side, and no WinKeyer. The host-mode open sequence is from the WinKeyer datasheet; the status bits are from N1MM's `Winkey.cs`. |
The Cabrillo output has not been put in front of a contest sponsor's robot. The Cabrillo output has not been put in front of a contest sponsor's robot.
@@ -72,7 +72,7 @@ not start on this machine:
| What is assumed | Where it comes from | | What is assumed | Where it comes from |
|---|---| |---|---|
| `TxBufLen` counts the characters left to transmit | the name, and a probe showing the control answers to it | | `TxBufLen` counts the characters left to transmit | the name, and a probe showing the control answers to it. The first probe run, before keying worked, read it while the engine was not transmitting: it rose over time and rose by four after four backspaces, which is not what a count of characters left would do. Nothing is settled until it is read while a message is actually going out |
| a backspace pushed in as a character deletes one the engine has not transmitted | MMTTY's help, which says the backspace key does it and works only until the letter is transmitted; and N1MM printing a received `\b` by deleting the last character, which can only come from MMTTY's transmit side | | a backspace pushed in as a character deletes one the engine has not transmitted | MMTTY's help, which says the backspace key does it and works only until the letter is transmitted; and N1MM printing a received `\b` by deleting the last character, which can only come from MMTTY's transmit side |
| backspaces over transmitted characters are refused rather than doing something else | nothing — this is the guess with the most to lose | | backspaces over transmitted characters are refused rather than doing something else | nothing — this is the guess with the most to lose |

View File

@@ -86,15 +86,18 @@ public sealed class MmttyEngine : DigitalEngine
public Task AskBufferedAsync(string property = "", CancellationToken cancellation = default) => public Task AskBufferedAsync(string property = "", CancellationToken cancellation = default) =>
bridge.SendAsync(BridgeLine.Write("buffer", property), cancellation); bridge.SendAsync(BridgeLine.Write("buffer", property), cancellation);
/// N1MM's abort, which is what its RX button and Escape do: drop PTT and /// Escape and the RX button: stop now and leave what has not gone out
/// let the engine stop where it is. /// unsent. N1MM's `AbortXmit`.
public Task AbortAsync(CancellationToken cancellation = default) => public Task AbortAsync(CancellationToken cancellation = default) =>
SetPttAsync(false, cancellation); bridge.SendAsync(BridgeLine.Write("ptt", "0"), cancellation);
/// N1MM's `{TX}` and `{RX}`. MMTTY sends what is in its buffer before it /// N1MM's `{TX}` and `{RX}`. Keying is the control's `PTT` property;
/// drops PTT, so a macro that ends with `{RX}` still goes out in full. /// unkeying is `SetMmttyPTT(1)`, which waits for the buffer to empty first,
/// so a macro that ends with `{RX}` still goes out in full.
public Task SetPttAsync(bool on, CancellationToken cancellation = default) => public Task SetPttAsync(bool on, CancellationToken cancellation = default) =>
bridge.SendAsync(BridgeLine.Write("ptt", on ? "1" : "0"), cancellation); bridge.SendAsync(
on ? BridgeLine.Write("key", "1") : BridgeLine.Write("ptt", "1"),
cancellation);
public Task ReturnToReceiveAsync(CancellationToken cancellation = default) => public Task ReturnToReceiveAsync(CancellationToken cancellation = default) =>
SetPttAsync(false, cancellation); SetPttAsync(false, cancellation);

View File

@@ -3,19 +3,22 @@ using Nonemm.Digital;
namespace Nonemm.EngineProbe; namespace Nonemm.EngineProbe;
/// Four questions about MMTTY that cannot be answered without MMTTY running, /// Questions about MMTTY that cannot be answered without MMTTY running, asked
/// asked in order and written to the report: /// in order and written to the report:
/// ///
/// 1. Does the control answer `TxBufLen`, and is a name it does not know /// 1. Does the control answer `TxBufLen`, and is a name it does not know
/// distinguishable from one it does? /// distinguishable from one it does?
/// 2. While a message is going out, does that number count down at the /// 2. While a message is going out, does that number count down at the
/// character rate? If it does, it says exactly how much of the message is /// character rate? If it does, it says exactly how much of the message is
/// still in the engine and can still be taken back. /// still in the engine and can still be taken back.
/// 3. Does a backspace pushed in as a character delete a character the engine /// 3. Does the engine hold a word until the space after it? That is MMTTY's
/// has not transmitted yet, and what happens to backspaces over characters /// Option ▸ Way to send, and Word out is what its help calls the usual
/// that have already gone? Those have to be refused: text typed after them /// setting.
/// would otherwise go out twice. /// 4. Does a backspace pushed in as a character delete one the engine has not
/// 4. What comes back on the receive side while transmitting, and when? With /// transmitted yet, and what happens to backspaces over characters that have
/// already gone? Those have to be refused: text typed after them would
/// otherwise go out twice.
/// 5. What comes back on the receive side while transmitting, and when? With
/// the sound loopback off that is MMTTY echoing its transmit window; with it /// the sound loopback off that is MMTTY echoing its transmit window; with it
/// on it is the demodulator hearing the transmission. /// on it is the demodulator hearing the transmission.
/// ///
@@ -32,27 +35,34 @@ public sealed class EngineProbe
/// of one. /// of one.
private static readonly TimeSpan Patience = TimeSpan.FromSeconds(30); private static readonly TimeSpan Patience = TimeSpan.FromSeconds(30);
private const string Message = "CQ TEST DE OM5M OM5M"; /// A count that has not moved for this long is not going to move.
private const string Alphabet = "ABCDEFGHIJKLMNOP"; private static readonly TimeSpan Still = TimeSpan.FromSeconds(5);
/// How long the engine is given to key up and to drop again.
private static readonly TimeSpan Keying = TimeSpan.FromSeconds(3);
private const string Message = "CQ TEST DE OM5M OM5M ";
private const string Word = "ABCD";
private const string Alphabet = "ABCDEFGHIJKLMNOP ";
private const int Backspaces = 4; private const int Backspaces = 4;
private const char Backspace = '\b'; private const char Backspace = '\b';
private const string Short = "MNOPQRST ";
private const string Short = "MNOPQRST";
private const int TooManyBackspaces = 6; private const int TooManyBackspaces = 6;
private const string Afterwards = "XX"; private const string Afterwards = "XX ";
private readonly MmttyEngine engine; private readonly MmttyEngine engine;
private readonly ProbeLog log; private readonly ProbeLog log;
private readonly StringBuilder received = new(); private readonly StringBuilder received = new();
private readonly Lock gate = new(); private readonly Lock gate = new();
private TaskCompletionSource<int>? asking; private TaskCompletionSource<int>? asking;
private TaskCompletionSource<bool>? keying;
public EngineProbe(MmttyEngine engine, ProbeLog log) public EngineProbe(MmttyEngine engine, ProbeLog log)
{ {
this.engine = engine; this.engine = engine;
this.log = log; this.log = log;
engine.Reported += (_, what) => log.Write($"bridge: {what}"); engine.Reported += (_, what) => log.Write($"bridge: {what}");
engine.TransmitChanged += (_, on) => log.Write(on ? "engine keyed" : "engine unkeyed"); engine.TransmitChanged += WhenTransmitChanged;
engine.Buffered += WhenBuffered; engine.Buffered += WhenBuffered;
engine.Received += WhenReceived; engine.Received += WhenReceived;
} }
@@ -61,7 +71,12 @@ public sealed class EngineProbe
{ {
await NamesAsync(cancellation).ConfigureAwait(false); await NamesAsync(cancellation).ConfigureAwait(false);
await IdleAsync(cancellation).ConfigureAwait(false); await IdleAsync(cancellation).ConfigureAwait(false);
if (!await KeyingAsync(cancellation).ConfigureAwait(false))
{
return;
}
await MessageAsync(cancellation).ConfigureAwait(false); await MessageAsync(cancellation).ConfigureAwait(false);
await WordAsync(cancellation).ConfigureAwait(false);
await BackspaceAsync(cancellation).ConfigureAwait(false); await BackspaceAsync(cancellation).ConfigureAwait(false);
await TooLateAsync(cancellation).ConfigureAwait(false); await TooLateAsync(cancellation).ConfigureAwait(false);
} }
@@ -88,55 +103,86 @@ public sealed class EngineProbe
} }
} }
/// Questions 2 and 4. The whole message is pushed as fast as the bridge /// Nothing else in the report means anything until the engine keys, so this
/// stops the run rather than letting the rest measure an engine that is
/// sitting still.
private async Task<bool> KeyingAsync(CancellationToken cancellation)
{
log.Step("3. does the engine key up");
if (!await KeyAsync(cancellation).ConfigureAwait(false))
{
log.Write("the engine did not key: nothing below this would mean anything, so stopping");
log.Write("keying is the control's PTT property; SetMmttyPTT only stops a transmission");
return false;
}
log.Write($"TxBufLen while keyed and idle: {Answer(await AskAsync("", cancellation).ConfigureAwait(false))}");
await UnkeyAsync(cancellation).ConfigureAwait(false);
return true;
}
/// Questions 2 and 5. The whole message is pushed as fast as the bridge
/// takes it, so what the count does afterwards is the engine transmitting /// takes it, so what the count does afterwards is the engine transmitting
/// rather than the probe feeding. /// rather than the probe feeding.
private async Task MessageAsync(CancellationToken cancellation) private async Task MessageAsync(CancellationToken cancellation)
{ {
log.Step($"3. \"{Message}\" pushed in one go, then TxBufLen every {PollInterval.TotalMilliseconds} ms"); log.Step($"4. \"{Message}\" pushed in one go, then TxBufLen every {PollInterval.TotalMilliseconds} ms");
TakeReceived(); TakeReceived();
await engine.SetPttAsync(true, cancellation).ConfigureAwait(false); await KeyAsync(cancellation).ConfigureAwait(false);
await TypeAsync(Message, cancellation).ConfigureAwait(false); await TypeAsync(Message, cancellation).ConfigureAwait(false);
log.Write($"pushed {Message.Length} characters"); log.Write($"pushed {Message.Length} characters");
await DrainAsync(cancellation).ConfigureAwait(false); await DrainAsync(cancellation).ConfigureAwait(false);
log.Write($"received while transmitting: \"{TakeReceived()}\""); log.Write($"received while transmitting: \"{TakeReceived()}\"");
await engine.SetPttAsync(false, cancellation).ConfigureAwait(false); await UnkeyAsync(cancellation).ConfigureAwait(false);
await Task.Delay(PollInterval, cancellation).ConfigureAwait(false);
} }
/// Question 3. The wait is there so the engine is partway through the /// Question 3. A word with no space after it is what MMTTY holds back when
/// alphabet when the backspaces arrive: the ones over transmitted /// it is set to Word out, and that changes what "still in the buffer"
/// characters are the ones MMTTY has to refuse. /// means.
private async Task WordAsync(CancellationToken cancellation)
{
log.Step($"5. \"{Word}\" with no space after it, then the space");
TakeReceived();
await KeyAsync(cancellation).ConfigureAwait(false);
await TypeAsync(Word, cancellation).ConfigureAwait(false);
await Task.Delay(TimeSpan.FromSeconds(3), cancellation).ConfigureAwait(false);
log.Write($"TxBufLen three seconds after the word: {Answer(await AskAsync("", cancellation).ConfigureAwait(false))}");
log.Write($"received so far: \"{TakeReceived()}\"");
log.Write("nothing received here means the engine is set to Word out and is holding it");
await TypeAsync(" ", cancellation).ConfigureAwait(false);
await DrainAsync(cancellation).ConfigureAwait(false);
log.Write($"received after the space: \"{TakeReceived()}\"");
await UnkeyAsync(cancellation).ConfigureAwait(false);
}
/// Question 4. The wait is there so the engine is partway through the
/// alphabet when the backspaces arrive.
private async Task BackspaceAsync(CancellationToken cancellation) private async Task BackspaceAsync(CancellationToken cancellation)
{ {
log.Step($"4. \"{Alphabet}\", then {Backspaces} backspaces once it is under way"); log.Step($"6. \"{Alphabet}\", then {Backspaces} backspaces once it is under way");
TakeReceived(); TakeReceived();
await engine.SetPttAsync(true, cancellation).ConfigureAwait(false); await KeyAsync(cancellation).ConfigureAwait(false);
await TypeAsync(Alphabet, cancellation).ConfigureAwait(false); await TypeAsync(Alphabet, cancellation).ConfigureAwait(false);
log.Write($"pushed {Alphabet.Length} characters"); log.Write($"pushed {Alphabet.Length} characters");
await Task.Delay(TimeSpan.FromSeconds(1), cancellation).ConfigureAwait(false); await Task.Delay(TimeSpan.FromSeconds(1), cancellation).ConfigureAwait(false);
int before = await AskAsync("", cancellation).ConfigureAwait(false); log.Write($"TxBufLen before the backspaces: {Answer(await AskAsync("", cancellation).ConfigureAwait(false))}");
log.Write($"TxBufLen before the backspaces: {Answer(before)}");
await TypeAsync(new string(Backspace, Backspaces), cancellation).ConfigureAwait(false); await TypeAsync(new string(Backspace, Backspaces), cancellation).ConfigureAwait(false);
int after = await AskAsync("", cancellation).ConfigureAwait(false); log.Write($"TxBufLen after the backspaces: {Answer(await AskAsync("", cancellation).ConfigureAwait(false))}");
log.Write($"TxBufLen after the backspaces: {Answer(after)}");
log.Write($"a drop of {Backspaces} means the engine took them out of its buffer"); log.Write($"a drop of {Backspaces} means the engine took them out of its buffer");
await DrainAsync(cancellation).ConfigureAwait(false); await DrainAsync(cancellation).ConfigureAwait(false);
string went = TakeReceived(); log.Write($"received while transmitting: \"{TakeReceived()}\"");
log.Write($"received while transmitting: \"{went}\""); log.Write($"the last {Backspaces} letters of \"{Alphabet.Trim()}\" are the ones that should be missing");
log.Write($"the last {Backspaces} letters of \"{Alphabet}\" are the ones that should be missing"); await UnkeyAsync(cancellation).ConfigureAwait(false);
await engine.SetPttAsync(false, cancellation).ConfigureAwait(false);
} }
/// The other half of question 3: more backspaces than there are characters /// The other half of question 4: more backspaces than there are characters
/// left to take back. If the extra ones are ignored, what goes out is the /// left to take back. If the extra ones are ignored, what goes out is the
/// transmitted part followed by the new text. If they do something else, /// transmitted part followed by the new text. If they do something else,
/// this is where it shows. /// this is where it shows.
private async Task TooLateAsync(CancellationToken cancellation) private async Task TooLateAsync(CancellationToken cancellation)
{ {
log.Step($"5. \"{Short}\", then {TooManyBackspaces} backspaces near the end of it"); log.Step($"7. \"{Short}\", then {TooManyBackspaces} backspaces near the end of it");
TakeReceived(); TakeReceived();
await engine.SetPttAsync(true, cancellation).ConfigureAwait(false); await KeyAsync(cancellation).ConfigureAwait(false);
await TypeAsync(Short, cancellation).ConfigureAwait(false); await TypeAsync(Short, cancellation).ConfigureAwait(false);
int left = await WaitForAsync(2, cancellation).ConfigureAwait(false); int left = await WaitForAsync(2, cancellation).ConfigureAwait(false);
log.Write($"TxBufLen when the backspaces go in: {Answer(left)}"); log.Write($"TxBufLen when the backspaces go in: {Answer(left)}");
@@ -145,39 +191,16 @@ public sealed class EngineProbe
await TypeAsync(Afterwards, cancellation).ConfigureAwait(false); await TypeAsync(Afterwards, cancellation).ConfigureAwait(false);
await DrainAsync(cancellation).ConfigureAwait(false); await DrainAsync(cancellation).ConfigureAwait(false);
log.Write($"received while transmitting: \"{TakeReceived()}\""); log.Write($"received while transmitting: \"{TakeReceived()}\"");
log.Write($"what went out should end in \"{Afterwards}\" once, not twice"); log.Write($"what went out should end in \"{Afterwards.Trim()}\" once, not twice");
await engine.SetPttAsync(false, cancellation).ConfigureAwait(false); await UnkeyAsync(cancellation).ConfigureAwait(false);
} }
/// Waits until the engine holds no more than `wanted` characters, so the /// Polls until the engine says it has nothing left, until the count stops
/// next thing the probe does lands at a known point in the message. /// moving, or until the patience runs out.
private async Task<int> WaitForAsync(int wanted, CancellationToken cancellation)
{
DateTime giveUp = DateTime.UtcNow + Patience;
while (DateTime.UtcNow < giveUp)
{
int left = await AskAsync("", cancellation).ConfigureAwait(false);
if (left < 0)
{
log.Write($"no answer to wait on, guessing at {Short.Length - wanted} characters gone");
await Task.Delay(TimeSpan.FromSeconds(1), cancellation).ConfigureAwait(false);
return left;
}
if (left <= wanted)
{
return left;
}
await Task.Delay(PollInterval, cancellation).ConfigureAwait(false);
}
return -1;
}
/// Polls until the engine says it has nothing left, or until the patience
/// runs out. A control that does not answer has nothing to poll, so the
/// wait is the whole of a message instead.
private async Task DrainAsync(CancellationToken cancellation) private async Task DrainAsync(CancellationToken cancellation)
{ {
DateTime giveUp = DateTime.UtcNow + Patience; DateTime giveUp = DateTime.UtcNow + Patience;
DateTime moved = DateTime.UtcNow;
int last = int.MinValue; int last = int.MinValue;
while (DateTime.UtcNow < giveUp) while (DateTime.UtcNow < giveUp)
{ {
@@ -186,15 +209,15 @@ public sealed class EngineProbe
{ {
log.Write($"TxBufLen: {Answer(left)}"); log.Write($"TxBufLen: {Answer(left)}");
last = left; last = left;
moved = DateTime.UtcNow;
} }
if (left == 0) if (left == 0)
{ {
return; return;
} }
if (left < 0) if (DateTime.UtcNow - moved > Still)
{ {
log.Write("no answer to poll, waiting out the message instead"); log.Write($"the count has not moved for {Still.TotalSeconds} s, so it is not counting down");
await Task.Delay(TimeSpan.FromSeconds(10), cancellation).ConfigureAwait(false);
return; return;
} }
await Task.Delay(PollInterval, cancellation).ConfigureAwait(false); await Task.Delay(PollInterval, cancellation).ConfigureAwait(false);
@@ -202,6 +225,67 @@ public sealed class EngineProbe
log.Write($"gave up waiting after {Patience.TotalSeconds} s"); log.Write($"gave up waiting after {Patience.TotalSeconds} s");
} }
/// Waits until the engine holds no more than `wanted` characters, so the
/// next thing the probe does lands at a known point in the message.
private async Task<int> WaitForAsync(int wanted, CancellationToken cancellation)
{
DateTime giveUp = DateTime.UtcNow + Still;
while (DateTime.UtcNow < giveUp)
{
int left = await AskAsync("", cancellation).ConfigureAwait(false);
if (left <= wanted)
{
return left;
}
await Task.Delay(PollInterval, cancellation).ConfigureAwait(false);
}
log.Write($"the count never came down to {wanted}, so the backspaces go in wherever it is");
return await AskAsync("", cancellation).ConfigureAwait(false);
}
/// N1MM's `{TX}`: the control's PTT property, then wait for the engine to
/// say it is transmitting.
private async Task<bool> KeyAsync(CancellationToken cancellation)
{
if (engine.IsTransmitting)
{
return true;
}
TaskCompletionSource<bool> keyed = new(TaskCreationOptions.RunContinuationsAsynchronously);
lock (gate)
{
keying = keyed;
}
await engine.SetPttAsync(true, cancellation).ConfigureAwait(false);
try
{
await keyed.Task.WaitAsync(Keying, cancellation).ConfigureAwait(false);
log.Write("keyed");
return true;
}
catch (TimeoutException)
{
log.Write($"no transmit report {Keying.TotalSeconds} s after keying");
return false;
}
}
/// N1MM's `{RX}`: stop once the buffer is empty.
private async Task UnkeyAsync(CancellationToken cancellation)
{
await engine.SetPttAsync(false, cancellation).ConfigureAwait(false);
DateTime giveUp = DateTime.UtcNow + Keying;
while (engine.IsTransmitting && DateTime.UtcNow < giveUp)
{
await Task.Delay(PollInterval, cancellation).ConfigureAwait(false);
}
if (engine.IsTransmitting)
{
log.Write("still transmitting, stopping it the hard way");
await engine.AbortAsync(cancellation).ConfigureAwait(false);
}
}
private async Task TypeAsync(string text, CancellationToken cancellation) private async Task TypeAsync(string text, CancellationToken cancellation)
{ {
foreach (char character in text) foreach (char character in text)
@@ -221,7 +305,7 @@ public sealed class EngineProbe
asking = answer; asking = answer;
} }
await engine.AskBufferedAsync(property, cancellation).ConfigureAwait(false); await engine.AskBufferedAsync(property, cancellation).ConfigureAwait(false);
return await answer.Task.WaitAsync(Patience, cancellation).ConfigureAwait(false); return await answer.Task.WaitAsync(Keying, cancellation).ConfigureAwait(false);
} }
private static string Answer(int left) => left < 0 ? "no answer" : left.ToString(); private static string Answer(int left) => left < 0 ? "no answer" : left.ToString();
@@ -234,11 +318,31 @@ public sealed class EngineProbe
} }
} }
private void WhenTransmitChanged(object? sender, bool transmitting)
{
log.Write(transmitting ? "engine keyed" : "engine unkeyed");
if (!transmitting)
{
return;
}
lock (gate)
{
keying?.TrySetResult(true);
}
}
/// While the engine is not transmitting this is the demodulator hearing
/// whatever is on the band, which is noise on a quiet frequency. Only what
/// arrives while transmitting is about the transmission.
private void WhenReceived(object? sender, string text) private void WhenReceived(object? sender, string text)
{ {
foreach (char character in text) foreach (char character in text)
{ {
log.Write($"rx {Printable(character)}"); log.Write($"{(engine.IsTransmitting ? "rx" : "noise")} {Printable(character)}");
}
if (!engine.IsTransmitting)
{
return;
} }
lock (received) lock (received)
{ {

View File

@@ -79,13 +79,14 @@ public static class Program
return 0; return 0;
} }
/// The engine is left keyed if the probe stopped partway through, so PTT is /// The engine is left keyed if the probe stopped partway through, so the
/// dropped before the engine is, whatever happened. /// transmission is aborted before the engine is shut down, whatever
/// happened.
private static async Task Shutdown(MmttyEngine engine, ProbeLog log) private static async Task Shutdown(MmttyEngine engine, ProbeLog log)
{ {
try try
{ {
await engine.SetPttAsync(false).ConfigureAwait(false); await engine.AbortAsync().ConfigureAwait(false);
await engine.StopAsync().ConfigureAwait(false); await engine.StopAsync().ConfigureAwait(false);
} }
catch (Exception problem) catch (Exception problem)