Both put something on our own bandmap and nothing on the cluster, which is
what separates them from Spot It.
Mark, Alt+M, leaves a mark where the radio is to say the frequency is busy.
The label is N1MM's, Busy@ and the time. It is not a station, so Spot carries
IsStation: nothing judges it, the check window does not offer it as a call,
available mults and Qs leaves it out, space does not take it into the callsign
box, and the bandmap paints it like a station already worked, which is how
N1MM marks it. The station count under the bandmap counts stations.
Store, Alt+O, puts the call being typed on the bandmap at this frequency so it
can be worked later. N1MM writes "Local spot" in the comment and this does the
same.
The action row now holds the eight buttons N1MM has, in N1MM's order and at
N1MM's widths: 23 per cent to Esc: Stop and 11 to each of the rest.
Left out of Store: N1MM also adds the call to what the check window's Master
column offers for the rest of the session. The call is on the bandmap, which
the check window already reads, so it is offered either way.
Driven under Xvfb: Alt+M leaving BUSY@22:32:27 on 14000, Alt+O storing
SP9XYZ there, and both drawn on the bandmap in the worked colour.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
A CQ is answered by more than one station. N1MM lets the operator put the
others on a stack and work them one after another; this is that, with N1MM's
keys and macros.
Ctrl+Alt+G and {STACKANOTHER} put the call being typed on the stack and clear
the boxes. Alt+G brings the top call back. Alt+D drops it. {SOCALLSTACK} both
stacks and unstacks in one key: it swaps the typed call for the top one, stacks
it when the stack is empty, and takes the top call when the boxes are.
{LOGTHENPOP} and {LOGTHENNEXT} log the contact and bring the next caller in.
{CLRSTACK} empties it.
The rules are N1MM's, and CallStack and the entry actions hold them without a
window, so they are unit-tested: stacking only while running, nothing shorter
than two characters, no dupe, no frequency typed into the callsign box, a call
already on the stack moved rather than repeated, and a multiplier to the front.
{SOCALLSTACK} takes the stacked call off before it puts the typed one on, so a
multiplier just typed cannot come straight back.
Two places differ. N1MM refuses your own call only while the stack is empty;
it is never a station to work, so it is refused either way here. And the order
is multipliers first in every mode: N1MM's digital window offers first-in and
last-in as well, and there is no digital window here.
The stack window opens by itself with the first call and closes with the last,
or Window > Call Stack opens it. It does not take the keyboard when it opens,
because the operator is typing the next call. The next call out is ringed and
each is coloured by what working it would bring, as in every other window.
OperatingPosition.JudgeCall now answers what a call alone is worth, which the
stack window and the check window both need; it was private to the check
window before.
Driven under Xvfb: four calls stacked with Ctrl+Alt+G and listed in the window,
Alt+G bringing the top one into the boxes, Alt+D dropping the next.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
The twelve function keys were one row of twelve at the bottom of the window,
with the action row under them. N1MM puts both between the entry boxes and the
bearing line, six keys to a row in two rows, each row filling the width.
The action row takes N1MM's widths as well: 23 per cent to the first button and
the rest shared out. N1MM gives the remaining seven 11 per cent each; there are
five here, because Mark and Store are missing, so they share the same 77.
Looked at under Xvfb against the N1MM screenshot: same two rows of six, same
action row under them, same order down the window.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
N1MM's band panel is a row per band and a column per mode the contest runs,
with every cell painted by what the callsign being typed would be worth there:
red for one new multiplier, green for more than one, blue for points, grey for
a station already worked on that band and mode. With nothing typed every cell
is grey. That is the panel's point — it says where a station is still needed
without working the bands one at a time — and this had only the frame.
BandPanel holds the rule and is unit-tested without a window. The bands are the
six contest bands, with 30, 17 and 12 metres added for general logging: in N1MM
that is the one entry of the hundred and thirty-five that shows the WARC bands,
so Contest.ShowsWarcBands says so and GeneralLogging overrides it. The columns
are the modes the contest runs, so CQ WW CW has one column and IARU has two,
rather than always showing CW and phone. A digital entry gets one DIG column
where N1MM has RTTY and PSK: dupes and points here go by mode category, and
those two are the same category.
The labels are N1MM's: the metres alone up to 10, then the unit from 6m up. The
band the radio is on is ringed rather than filled, as N1MM rings it, so the
ring does not hide the colour underneath. The cells are labels with a click
handler rather than buttons, so the theme cannot paint over the colour under
the pointer.
Text on a filled cell is black or white by N1MM's rule: light is the three
channels adding up to more than 384.
Looked at under Xvfb in CQ WW CW: one CW column, six bands, grey with nothing
typed, and with a JA typed red on every band but 20, where the zone and country
are already claimed, and which carries the ring.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Colours came from static brushes scattered over the windows. They now come
from a Theme, and everything that paints a station, a spot or a log row
asks Themes.Current as it paints, so changing the theme changes every
window without reopening it.
light is N1MM's own palette, read out of ApplicationStyles: the pale blue
behind a window, ivory on a button, white boxes, and the four colours a
station is painted in. dark is the same states in colours for a dark
screen, which is roughly what the program looked like before.
Config > Manage Skins, Colors and Fonts picks one, under N1MM's name for
the same dialog, and shows what each theme paints a callsign. The choice
is kept in settings.json as Theme, and light is the default.
The window chrome follows through resources the Fluent controls read, so a
text box and a button take the theme's colours in every state. Fonts and
skins are not part of it.
Looked at under Xvfb in both themes: the entry window, the theme dialog,
and the log window with its rows still coloured by what each contact was
worth.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The colours are N1MM's own defaults, read out of ApplicationStyles: blue
for a station worth working, red for one new multiplier, green for more
than one, grey for a dupe, and red on the CQ frequency line. A call under
three characters stays blue, as N1MM leaves it.
The mark at the right-hand end of the callsign box is N1MM's OKCall: a
tick when the call is in MASTER.SCP, a question mark while it is not, in
the colour of the call. Like N1MM it only shows while the check window is
open, for three characters or more, and only while the call is short
enough to leave room for it.
The band under the boxes takes N1MM's background colours instead of white
on the text colours. The two lights, the telnet window and the message
editor were borrowing the verdict brushes for things that are not
verdicts; they have their own colours now.
The callsign and the exchange boxes uppercase what is typed. Name and
comment do not, which is what N1MM does.
Scored contest 63 of om5m.s3db (CQ WW SSB, 3775 QSOs) against the points
and multiplier flags N1MM stored: points identical, multipliers 601
against 602. The difference is B1Z on 10m, which N1MM logged with an
empty country prefix and counted as a country of its own though BY was
already worked on that band.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The menu tree comes from N1MM's EntryWindow.Designer.cs: File, Edit, View,
Tools, Config, Window, with the items under the names N1MM gives them. The
window list moved out of View into Window; the call history file moved from
Config into File > Import. Ctrl+W, Ctrl+L and Ctrl+M now work, so the keys
printed in the menu are real. Two commands that had no menu item before:
the CW and SSB function key definitions, and the QTC setup area.
The rest of the Edit menu:
- Ctrl+N asks for a note and puts it in the comment of the contact in the
boxes, or of the last logged contact when nothing is typed.
- Edit Current Contact opens the Edit Contact form over what is typed but
not logged. Update hands the values back to the entry boxes.
- Ctrl+Q and Ctrl+A load a logged contact into the boxes and paint them
pale yellow. Enter writes the change back, Esc puts back what was being
typed, and stepping forward past the newest contact leaves quick edit.
- Ctrl+U raises the received serial, or a numeric exchange box when the
contest has no serial.
- Ctrl+F shows the call being typed in the log window, then the next
contact with that call.
RadioPosition is now OperatingPosition: it is the operator at one radio,
not a place on a band.
Looked at under Xvfb on a 3775-contact log: quick edit back and forward,
Esc, the note dialog, find, and Edit Current Contact putting a zone back
into the entry boxes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three things you could not see or could not set.
Run and S&P were a label saying which one you were in. They are two buttons
now, the one you are in marked, either one clickable, which is what N1MM has.
Ctrl+? and F1 still work.
The tuning tolerance is one number per mode, as N1MM keeps it: CW, phone and
digital, 300 Hz each, which are its defaults. A phone signal is wide and a CW
one is not, so one number for both was wrong.
The bearing line went blank whenever it could not be worked out, which looks
exactly like a missing feature. It now says which end could not be placed and
what to do — no country file, no position for your own station, or a callsign
the country file does not place. It also gives miles beside the kilometres, as
N1MM does.
While clicking it: a marked button lost its mark under the pointer, because the
theme paints its own background there. The band buttons had the same fault.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Tab was doing what space does, which is wrong. N1MM's EntryWindow does not
touch the tab key — ProcessCmdKey only remaps NumPad Enter — so tab there is
plain navigation through the boxes in the order they are laid out: the reports
at tab index 3 and 4, the name at 26, the section at 30, the zone at 32, the
comment at 40. Only space goes through NextTab, which is the walk that steps
over the reports.
So tab now walks every box, reports, name and comment included, and shift and
tab walk back. Space is unchanged.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The call frame. Above the callsign box, N1MM writes which spotted station the
radio is sitting on, coloured like the bandmap colours it, or CQ-Frequency when
this is the frequency the last CQ went out on. Space with an empty callsign box
takes the call out of the frame and into the box, but only while searching:
TabPressed does that when the run box is unchecked, because a running station is
answering callers rather than chasing the one under its VFO. How close counts as
sitting on it is N1MM's tuning tolerance, 300 Hz, now a setting.
Sh/dx while unassisted. TelnetClient.Output refuses any command holding SH/DX
when the entry is not assisted, and the telnet window does the same now.
Whether an entry is assisted follows N1MM's own rule: assisted, multi-operator
or checklog may use spots, a single operator who did not say assisted may not.
The node's flavour. Click_LogonButton reads DXSpider, AR-Cluster, CC Cluster or
GoCluster out of the banner; ClusterClient reads the same words and the window
shows what it found. It changes nothing yet — the commands it would change are
ones this does not send — but the node says so and now we know.
CQ WW RTTY's state box. NextTab only stops on SectionText when the station is
US or Canadian, because nobody else sends a state, so a contest can now say a
box is not for this station and the walk steps over it. The box is still there
to type in.
The telnet button editor shows as many buttons as are defined, with an empty row
to write the next one in, rather than N1MM's twelve.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Space and tab were moving through every box in turn, and since the name and
comment boxes arrived, into those as well. N1MM does neither.
Its EntryWindow.NextTab walks the boxes the contest declares plus the callsign,
skips SNTText and RCVText, and comes round to the callsign from the last one.
For CQ WW that means the callsign and the zone, and nothing else: the entry
items are SNTText, RCVText and CQZoneText, and the first two are stepped over.
So this steps over report boxes as well, and the name and comment boxes are out
of the walk, as they are out of N1MM's.
Skipping the reports only works because they are filled in. N1MM's TabPressed
puts the report for the mode into an empty Snt or Rcv box when the callsign box
is left, and FillReports does the same here: 599 on CW and digital, 59 on phone.
A report the operator typed is left alone, and a report box is still there to
click when a contact is not 599.
The test that said space walks every box in turn now says it steps over the
report, which is the behaviour that was asked for.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three more things off the screenshot of N1MM's entry window.
A Name box and a Comment box beside the exchange. Neither is part of the
exchange, so an empty one does not hold up a contact and ESM does not wait for
it; both fill the log columns of those names, and a contest that exchanges a
name keeps what was exchanged. Tab now walks the callsign, the exchange, the
name and the comment before coming round again, which is what the boxes being
there implies. The name is filled from the call history file, and what that file
says in its UserText column is written under the entry boxes, where N1MM writes
it.
Two lights beside the run switch: green while a radio is answering, red while
something is going out on the air. The transmit light follows the keyer, so with
cwdaemon it goes out when the message has actually finished rather than when the
text was handed over.
The window is wider to fit the two new boxes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The title bar said Nonemm. It now says what N1MM's says: the frequency, the
mode, whether the frequency came from a radio or was typed, and which radio the
window belongs to when there are two. Reading it off the taskbar is the point.
Under the function keys is N1MM's second row: Esc: Stop, Wipe, Log It, Edit,
Spot It and QRZ. Each one does what its key already did, so the keys and the
buttons cannot disagree. QRZ opens the callsign's page in a browser, and says so
in the status line when there is no browser to open.
Mark and Store are left out. They stack callsigns, and call stacking is not
here, so a button that did nothing would be worse than no button.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
N1MM has two columns of band buttons beside its entry window, CW in one and
phone in the other, with the band the radio is on marked. This has the same.
A button does not jump to the band edge every time: BandMemory keeps the
frequency the operator was last on for each band and mode, so leaving 20 metres
at 14032 and coming back lands on 14032. The first visit to a band starts where
that part of it starts, which the band plan says — the bottom edge for CW, the
CW-to-phone boundary for phone — and a band the plan says nothing about starts
at its bottom edge.
Phone picks the sideband the band calls for, so 40 metres is lower sideband and
20 is upper.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
N1MM writes a line under its entry window with the beam heading, the heading the
long way round, the distance and the sun times at the other end. This writes the
same line.
SunTimes is the published sunrise equation, with the usual -0.833 degrees for
the sun's radius and refraction at the horizon, and it returns nothing on the
days inside the polar circles when the sun does not rise or set. It agrees with
published times for London at both solstices, Sydney in June and the equator at
the equinox, to within three minutes.
StationPath picks the position: the grid square when the contest exchanges one
and it has been copied, then the call history file, then the country file, which
puts the station in the middle of its country. That is close enough to point a
beam with. Our own end comes from the station grid square, or from the country
file for our own call.
One thing to know when reading the times: they are that station's own sunrise
and sunset in UTC, so for Japan the sun rises late the evening before.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The messages were twelve boxes in a dialog, which meant no labels, no
search-and-pounce set, and no way to read a file somebody published. They are
now the file itself: right-click any function key button under the entry
window, or the two buttons in Config ▸ Keyer and messages, and the text of an
N1MM .mc file opens in a plain editor with Import, Export and Back to the
defaults.
MessageFile reads that format by N1MM's rules. A line starting with # is a
comment; every other line is a label, a comma and the message, with && standing
for one & in a label. Which key a line belongs to is decided by where it is and
nothing else: the first twelve lines are F1 to F12 while running, the next
twelve the same keys while searching, and a file that stops part way through the
second twelve leaves the rest sending what they send while running. A blank line
in the middle is a key with nothing in it, which is what the manual says; the
newline that ends the last line is not, which it does not say, but no .mc file
in the world means its final newline as a message.
Two things fall out of this. The buttons now say what the file says, and they
change when the operator moves between running and searching, so the labels are
the documentation N1MM's manual suggests writing them as. And the search set is
real: ESM's F2 while searching can be a different message from the one it sends
while running, which is how the file was always meant to be used.
Settings keep the file text and carry the twelve stored messages into it on
first read, with the labels this program used then, so nobody loses what they
had typed.
The editor is deliberately a text box rather than a grid of fields: importing,
exporting and editing are then the same thing, and the comments an operator
writes in the file survive being edited here. The telnet window's buttons can
use the same editor later.
Running it caught two: Save as the default button ate the Enter key that a
multi-line editor needs, and the button labels did not follow the move between
run and search until they were redrawn rather than only rebuilt.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
ESM is how most people run N1MM, and it was not here at all — not in the code,
not even in the list of what is missing. Config ▸ ESM turns it on and it stays
on between runs.
The decision is a table in N1MM's function-key documentation, and it is written
here as one: the state of the callsign and exchange boxes, whether the station
is running or searching, and whether the call and the exchange have gone out
already, give the function keys Enter sends and whether the contact is logged
after them. Esm.Decide is that table and nothing else, so it is tested against
every row rather than by clicking.
Searching: type a call, Enter sends your call, space moves to the exchange, and
once the exchange is filled in Enter sends yours and logs. Running: Enter calls
CQ, a call in the box makes Enter send his call and the exchange, and the next
Enter ends the contact and logs it. A dupe gets QSO B4 while running and nothing
while searching, unless dupes are worked, which is what N1MM recommends and what
this does out of the box. F1 puts a searching station into run mode.
The entry window highlights the keys Enter would send next, so what is about to
happen is on the screen rather than in the operator's head. `=` sends whatever
Enter last sent. Escape and F12 put ESM back to the start of a contact.
Send Corrected Call is in as well: copy SM3AB, send it, fix it to SM3ABC, and
the message that ends the contact goes out as "SM3ABC TU DL1ABC". That is why
N1MM's documentation says to put ! in F5 rather than {CALL}, so the default F5
message is now ! . F6 is QSO B4, which is the message ESM sends a dupe; it used
to repeat the exchange, which no part of the table asks for.
{EXCHSENT} means something again, now that there is an ESM state for it to set.
Worked end to end against a fake cwdaemon: a search-and-pounce contact logged in
four keystrokes, a run contact in three, both with the right text on the keyer
in the right order, and the corrected call in front of the last message.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A function key message was read as text and nothing else, so a message file
written for N1MM lost half of what it said: {WIPE}, {LOG}, {RUN} and the rest
expanded to nothing and the key only sent characters.
Reading a message now produces a plan rather than a string. MessagePlan.Read
walks the template once and sorts what it finds into three parts: the actions
that run before anything goes out, the text that goes on the air, and the
actions that wait until it has gone. N1MM's {END} decides which side an action
falls on, and text after {END} is dropped, because the message is over by then.
So TU {LOG}{END}{WIPE} logs the contact, sends TU, and clears the boxes when the
key has finished sending.
The actions that are carried out: {WIPE}, {LOG}, {RUN}, {S&P}, {SPACE},
{SPOTME}, {STOPTX}, {FREQUP}, {FREQDN}, {PGUP}, {PGDN}, {JUMPRX}, {JUMPRXTX},
{CTRLF1} to {CTRLF12} for sending on the other radio, {TELNET sh/dx} for a
command to the cluster node, and {OTRSP TX2} for one to the SO2R box. The last
one wanted a way to send a command straight to the box, so So2rBox grew one.
The frequency steps are two settings, with N1MM's own two numbers behind them.
Waiting on the keyer is the part worth reading twice. What follows {END} runs
when the keyer says the message has gone out, which is the only honest moment:
timing it from the length of the text is a guess that goes wrong exactly when
the contest is busy. A keyer that does not report completion is taken at its
word as soon as the text is handed over, and one that goes quiet is given two
minutes before the actions run anyway, because never running them is worse.
Running it against a fake cwdaemon and a fake node showed the message text on
the keyer, the telnet command at the node, RUN lighting up before the message
and the boxes clearing after it. That is also what showed the entry window was
not redrawing between the actions and the message.
What is still read and passed over is written down: the CAT, audio, rotator,
stereo and call-stacking families, the digital TNC macros, and the CW keyer
characters < > ~ ] [ + = , which belong to the keyer rather than to the
expander. {EXCHSENT} waits on ESM, which is next.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The packet window showed traffic and took a command line, and everything else
about the cluster lived in a dialog under Config. It is now the window N1MM has,
with the same five tabs.
Telnet shows the traffic with spot lines in green, what went out in blue and
lines from a preferred spotter in bold. Double clicking a spot line, or "Jump to
this spot", puts the radio there with the call in the entry window. Scrolling
stops while the pointer is over the traffic. The client keeps the last two
hundred lines, so a window opened mid-contest is not blank.
Clusters keeps the operator's nodes with their ports, passwords and after-login
commands, connects and disconnects, and holds the logon settings. Download
fetches the published list of telnet nodes from NG3K — around fifty, with the
sysop's call and a note about each — and clicking one fills the boxes in. N1MM
downloads its list from its own web service, which asks the operator to opt in
to data collection and is N1MM's to run, so this reads a public page instead.
ClusterList takes any page with telnet:// links in a table; a page it cannot
read leaves the stored list alone.
Filters decide which spots reach the bandmap: bands, modes, beacons, busted
calls, stations outside the call history file, blacklisted spotters and calls,
spots from outside your country, continent or a list of prefixes, and how long a
spot stays on the map. A busted spot is a call the callsign database has never
heard that is one character away from one it knows; a call nothing resembles is
kept, because that is what a new station looks like. Nothing is filtered out of
the traffic itself — the operator sees everything the node sends.
Buttons edits the twelve command buttons. A button takes what N1MM's takes: the
message macros, several commands separated by semicolons, or {CONN} and the name
of a favourite, which connects to that node instead of sending anything. The
label takes the macros too. Right-clicking a button opens the editor.
Config ▸ Cluster now opens this window on the Clusters tab rather than a dialog
of its own, which is where N1MM keeps those settings.
Three things that could take the program down while a cluster was connected:
Settings.Load read a null where the property is not nullable. A file that names
a key with a null value — one written before the property existed and then
edited — put that null straight through, because the property's own default only
runs when the key is missing. Opening the telnet window then threw on the first
list it touched. Every null is now put back to the default the property
declares, walking into the stored records and the lists of them.
Bandmap was written from the cluster's thread and read from the window's, so a
dictionary could be modified while a window enumerated it. Every method locks
now.
ClusterClient disposed its token source while its own loop still used it, and
the retry delay sat outside the catch, so a disconnect faulted the loop task.
Along the way the message macros were checked against N1MM's function-key
documentation, and several were wrong. {LOGGEDCALL} is N1MM's {LASTCALL}, the
serial is #, and there is no {MYZONE}; {NAME} and {GRIDSQUARE} stand for the
other station's name and grid, not ours; {OTHERMHZ} is the radio the operator is
not on. The single-character macros * and ! were missing. Added from the same
table: {LASTCALL}, {PREVNR}, {NAMEANDSPACE}, {CHNAME}, {GRID}, the two grid
bearings and the grid distance, {FREQ}, {FREQROUND}, the other-radio
frequencies, {TIMESTAMP} and {TIME2}. Frequencies are formatted the way N1MM
formats them, with R for the decimal point on CW. The macros that pass a station
to the other band take the second radio as a new argument, and stand for nothing
at a one-radio station.
Left out, and written down: saving spots to a database, which N1MM keeps in its
admin database rather than in the log file the two programs share; the
special-calls list; the two-character busted check, which is a few hundred
thousand lookups per spot against a few hundred for one character; and N1MM's
action macros, which need a different shape than an expander that returns a
string.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Ctrl+Z opens the QTC window for the station being worked, which is the key N1MM
puts it on, and the window is laid out the way N1MM lays it out: the header,
ten lines of time, callsign and serial number, an Agn and a Cfm button beside
each, Clear, Close and Cancel underneath, and the same colours — green for a
line that will be saved, red for one still empty, yellow for one that cannot be
read. Enter and Tab move forward and space moves within a line, so a line can be
walked while listening to it.
Sending, the lines are filled from the log and cannot be edited: the contacts
not reported to anybody yet, oldest first, never the station being worked, and
never past the ten any station may have. The rule for what has been reported is
N1MM's — a contact counts as reported when a QTC row carries its call and the
serial we sent it — so the pair is kept in the row the way N1MM keeps it.
Which way traffic goes is not the operator's choice on CW and SSB: Europe
receives and the rest of the world sends. On RTTY it goes both ways, and there
the window carries a switch. That is the one piece of the workflow that is ours
rather than N1MM's, which toggles a QTC mode outside the window instead.
Nothing here transmits. N1MM sends the lines on CW and RTTY and plays recorded
voice messages on SSB; we have no QTC message templates, no voice keyer and no
digital window, so Agn, Cfm and RX Ready move the cursor and the operator sends
by hand.
Running it caught what the tests could not: focus set in the constructor does
not stick, so the first thing typed into a freshly opened window was dropped and
every field after it took the value of the one before.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Ctrl+B calls CQ on one radio, and when that message has gone out, moves to the
other and calls there. The keyboard, the entry window and the SO2R box follow
each turn. N1MM calls this dueling CQs and puts it on the same key.
The turn is taken when the keyer says the message has ended, not when a timer
guesses it has. So MessageSender grew a Finished event and a ReportsCompletion
flag, and both keyers fill them in: cwdaemon answers the <ESC>h reply request
that now goes out in front of every message, and a WinKeyer clears the busy bit
in the status bytes it sends of its own accord. The status-byte reading is in
WinkeyerStatus, away from the serial port, because that is the half that can be
tested without a keyer on the desk. A keyer that reports nothing refuses to
start alternating CQ rather than keying the second radio over the first.
AlternatingCq itself takes the keyer, a callback that calls CQ on a radio, the
gap and a wait function, so the alternation is tested without sleeping. The gap
is in Config ▸ Keyer and messages and will not go below 100 ms, which is N1MM's
floor too: an SO2R box works relays.
docs/keying.md writes down why cwdaemon does the timing and we do not. N1MM
keys DTR itself with a coarse sleep, a busy-wait and a margin that grows every
time the sleep overshoots, and it raises the thread to TIME_CRITICAL for the
length of the message. The busy-wait ports to Linux; the priority does not,
without CAP_SYS_NICE, and a garbage collection mid-element is audible. A direct
serial keyer stays a reasonable third option, to be taken knowingly.
Running it against a fake daemon that takes 1.5 seconds to play a message: six
CQs went out back to back and the keyboard moved between the two entry windows
each time. Escape stopped it, let the message in flight finish, and started
nothing further.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
N1MM's format, so a file published for a contest is read as it is: # comments,
!!Order!! naming the columns of the lines after it, semicolons in preference to
commas so user text can hold a comma, and a default column order for a file
that names none. The directives that change what is stored are acted on;
!!Order!! can appear again part way through, because these files are usually
several files stuck together.
Leaving the callsign box fills what the file knows into the exchange boxes that
are still empty. A box with something in it is left alone: what the station
actually sends beats what somebody published months ago. The zone comes from
the CqZone or the ITUZone column depending on which the contest asks for, and a
file with no Sect falls back to State.
The check window's two missing columns are in. History lists matching calls
from the file. Exchange is not about callsigns at all: it offers the values the
exchange box with the cursor in it can hold, which is what N1MM's exchange pane
does — it searches the contest's list of valid exchanges, not the log.
CheckCandidate.Call is now Text, because an exchange value is not a call.
The section-validating directives are read and passed over rather than acted
on. Acting on them means holding N1MM's section lists and its rules about
retired sections, and getting that wrong throws away good data.
Running it caught what the unit tests could not: the exchange was filled and
scored but the boxes on screen still looked empty, because nothing resynced
them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
LoggingSession mixed two things: the contest, which one station has one of,
and what the operator is typing, which belongs to a radio. It is now
ContestSession and RadioPosition. Two positions share one log, one score and
one run of serial numbers, so a station worked on radio 1 is a dupe on radio 2.
Frequency, mode, split, what is typed and whether you are running belong to
each radio on its own.
A second radio opens a second entry window. It has no menu of its own: it is
another view of the same contest, not another program. Only the window for
radio 1 opens the database and the connections.
Ctrl+Tab moves the operator to the other radio and the keyboard follows.
Ctrl+Shift+Tab puts both radios in the headphones.
OtrspBox speaks OTRSP to an SO2R box over a serial port: TX1/TX2 for the key,
RX1/RX2 and RX1S for the headphones, AUXnnn for an output line. It follows the
active radio, and every message points the box at this radio before keying, so
a message cannot go out of the radio the operator has just left. A command that
would change nothing is not sent, because the box works relays; N1MM does the
same. The box takes a Stream, so what it sends is tested without a serial port.
Still missing: alternating CQ, and voice keying on the second radio.
Looked at under Xvfb with two fake radios, one of them split: both windows up,
radio 1 showing 14008.00 into 14020.0, radio 2 on 14030.00, Ctrl+Tab moving the
keyboard between them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Split. RadioState carries a transmit frequency, zero meaning the radio
transmits where it listens, so split is not a second flag that can disagree
with it. The contact stores it in N1MM's QSX column, the entry window shows
14008.00 followed by the transmit frequency, and the bandmap draws a red bar
there. SetSplitAsync sets the frequency before turning split on, or a radio
last split somewhere else transmits there.
Every command now goes out with a + in front, asking rigctld for its extended
answer: named fields ended by an RPRT line. The raw answer is bare values with
no terminator, so the client had to know how many lines each command returns —
there was a `command == "m"` special case for the one that returns two. Add a
third such command and get the count wrong once, and every later answer is read
against the wrong command for the rest of the session. RigctldReply parses the
extended form and is tested on its own.
A radio that cannot do split answers RPRT -11. That is an answer, not a broken
connection, so the frequency and mode it did report still count.
Two radios. Settings hold a list rather than one host and port, with the single
radio an older settings file holds carried into it. Both radios are read and
both show on the bandmap, the active one green and the other orange, but only
the active one drives the entry window: the second radio moving must not drag
the operator off the station being worked. Ctrl+Tab swaps, and a contact
records which radio made it.
This is not a full two-radio operating position — no second entry window, no
alternating CQ, no audio switching. It is two radios read and logged correctly.
Tested against a stand-in for rigctld over a real socket, and looked at under
Xvfb with two fake radios, one of them split.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The old client read the socket with a StreamReader, so the option negotiation a
node sends on connect landed in the text as control bytes and made a mess of
the first lines. TelnetStream now answers it: it agrees to ECHO and
SUPPRESS-GO-AHEAD, refuses everything else, swallows subnegotiations, and
tracks what it already answered so the two ends do not reply to each other for
ever. A command split across two reads is still understood, because a socket
hands over whatever has turned up rather than whole messages.
LineAssembler keeps the tail that has no line ending yet. Nodes write their
login prompt as "login: " with nothing after it, so the old ReadLineAsync sat
waiting for a line that never came and only got through because the greeting
happened to mention a matching word.
Login now follows N1MM: it looks for LOGON, ENTER CALL, LOG IN and the rest,
and sends the callsign anyway after ten seconds if no prompt turns up. A
password is sent when the node asks for one and the operator configured one.
The commands go out after that, not straight after the call. A connection that
has heard nothing for four minutes gets a blank line so the node does not drop
it as idle.
The old prompt check matched "call" anywhere in a line, which any spot comment
could trigger.
SendSpotAsync sends the node's dx command. Alt+P, or Edit / Spot It, spots the
call being typed at the current frequency, or the last contact logged when
nothing is typed, and puts it on our own bandmap without waiting for it to come
back round from the node.
The spot parser now takes a line with no colon after the spotter, and finds the
time when DXSpider has put the spotter's grid after it.
The cluster tests run over a real socket against a node fake that sends the
negotiation, the prompt and spot lines.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Ctrl+Y from the entry window, or Enter on a row in the log, opens the whole
contact in one dialog. It reaches the fields the log has no column for: QSX
frequency, name, QTH, comment, grid, power, radio number, run position, and the
country and WPX prefixes. Previous and Next walk the log without closing and
offer to save first.
The dialog checks values through the same QsoEditor the log columns use, so a
zone the contest will not take is refused the same way in both places.
QsoEdit now names the field that was refused, so the dialog can put the cursor
back in the right box, and QsoEditor.ApplyAll changes several fields at once.
Points and the multiplier flags are shown but not editable. They are worked out
from the rules every time the log changes, so a typed value would be lost on
the next edit. N1MM lets you type them; we do not, rather than offering a box
that does nothing.
A contact's own country prefix now wins over the country file when scoring.
Without this, correcting the country in the dialog would change what the log
shows and what Cabrillo says, but not the score.
LoggingSession.Update now broadcasts the change like Edit does, so a contact
saved from the dialog reaches the other stations.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The function keys send through cwdaemon or a WinKeyer, with N1MM's message
macros. Escape stops sending.
Settings are read with the reflection serializer rather than a generated one:
the generated one hands back null for every property the file leaves out
instead of the value the property is declared with, which crashed the program
the first time a new setting was added.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The entry window types contacts and colours them as they are typed; the log,
check, bandmap, score and packet windows read the same session. Contacts are
shared with the other stations of a multi-operator entry in N1MM's contact
message, so an N1MM station on the same network sees them too.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>