Settings opens on a list of categories, for now Sound Settings (devices,
transmission, voice activation, processing, playback) and myTeamSpeak,
each a page of its own, with the icon pack beneath them. The nickname
field goes, as the connect screen already keeps it. The rows the pages
share move into their own file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The rest of default_colored_2014's keys get Material counterparts:
talk power, whisper, recording, text formatting, identities, add-ons,
permissions and the like. Ping levels are drawn as signal bars, since
Material's own tell their levels apart by a hairline, and the default
group icons as lettered badges.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Android app's Material icons become a TeamSpeak-format pack shipped in
core, which the desktop offers next to the TeamSpeak packs. Android now
draws its icons from packs too and imports TeamSpeak's own zips, falling
back to the Material pack for what they lack.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The myTeamSpeak client protocol and its end-to-end encryption are
reverse-engineered (docs/myteamspeak): an HTTP POST of a framed protobuf,
a PBKDF2-HMAC-SHA512 login token and account key, an AES-GCM wrapped
item key and AES-CTR items with a SHA-512 trailer.
Options on desktop and Settings on Android gain a myTeamSpeak page: sign
in and out, and the account's bookmarks and identities, each picked for
import and marked when already here. The client stays signed in the way
the official one does, keeping the derived token and key rather than the
password; each read signs in afresh, and a sign-in the server no longer
takes signs out. Nothing is written to the account.
Items are the same Item_Data as the local TeamSpeak store, so they go
through the existing decoder and importer; a bookmark chosen alone brings
the identity it connects with, found by UUID or, as some name it, by
the identity's name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AGC2 won't amplify the background noise above -50 dBFS, which also caps
the gain for a voice barely above that noise: a distant talker ended up
5 dB quieter than a near one with noise suppression on, 12 dB with it
off. A "Boost quiet speech" setting (0-20 dB, default 0) raises the cap,
live, on desktop and Android.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The process lived on without a screen, or was killed without a word, and
the server held our identity as a ghost until it timed out, refusing a
reconnect in the meantime as a clone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A server knows its clients by address, so moving between Wi-Fi and mobile
data leaves the connection with nothing to do but time out. The process's
sockets are now bound to the network a connection was made over: on a
change, the goodbye still leaves through the old network while it lasts,
and the connection is made again over the new one, back into the channel
we were in. A drop because the network vanished counts as a change too.
A server still holding the old connection refuses the new one as a clone
until it times out, so attempts are retried with a growing pause; a ban
ends it, and so do five minutes without getting back on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The settings show the level on TeamSpeak's scale, lit while it would be
sent, with the volume gate's threshold marked as the slider moves. While
connected it listens to the connection's own microphone, so it shows
exactly what goes out; otherwise it runs a test microphone of its own for
as long as the settings are on screen.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Microphone and speaker are chosen separately, so a Bluetooth headset can
play in media quality while the phone's own microphone listens, instead of
the headset dropping into its call profile. Devices are kept by type and
address: Android hands out new ids whenever one reconnects, and a line that
lost its device comes back to it when it returns.
The microphone preset (voice recognition by default, or the platform's
call processing, unprocessed, ...) and whether voices play as media or as
a call are Android's own settings. Changing either reopens the open
streams in place. Communication mode, and the headset's call link that a
Bluetooth microphone needs, are held only while a stream needs them, and
are set up before that stream opens.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Disconnecting only acted once connected, so a connect that was stuck or
retrying could not be called off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A new input device used to wait for the next connect, and the shared mixer
kept its line on the old output until it went idle for good. The microphone
now reopens on the new device as the settings are applied, and the mixer
moves its line over when the output device changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Switching conversations dropped the message being written, and showed
the next one at the scroll position of the last.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- A failed connect keeps its reason in the status instead of a bare
"Disconnected", as does a disconnect the server gave a reason for.
- The server never announces the subscription to the channel we start
out in, although it keeps us subscribed after we leave it, so the
channel we enter counts as subscribed.
- A client connecting or leaving the server is logged as that, not as
switching from or to "channel #0": the server gives both the same
reason, only with no channel on one side.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Connect screen with an address or a bookmark, which can be added and
removed there.
- Server screen: the channel tree with each client's status, folding
channels, joining (asking for a password where needed) and
subscribing from a channel's sheet; private message, poke and volume
from a client's sheet.
- Chat: the server log, the channel and private conversations with
their history, unread marks, BBCode and clickable client, channel and
web links. Chat lines are the HTML the desktop shows, turned into
styled text.
- Voice bar: mute, deafen, away, and a hold-to-talk button in
push-to-talk mode. The microphone permission is asked for on connect.
- Settings: nickname, transmission mode, voice activation, noise
suppression, gain control and playback volume, in effect at once.
The session's state reaches Compose as immutable snapshots: the tree
at most every 30 ms, rebuilt only when channels or clients changed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Android client needs them too: which state a client's icon shows,
how spacer channels are named, and the HTML a chat line is written as.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Files.readString/writeString (API 36.1), Path.of, ByteBuffer.slice(int, int)
and Matcher.appendReplacement(StringBuilder) (API 34) threw NoSuchMethodError
on Android; connecting crashed in ChatLogStore. Each replacement keeps the
original desktop code in a comment above it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The architecture tree predated the session, chatlog, contacts, text,
file transfer and voice pipeline packages, and named a backend that no
longer exists. The feature list still described the first speech
detector and processing chain rather than the WebRTC ports, and knew
nothing of the jitter buffer; the limitations listed file transfers,
avatars and administration as missing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Nothing in the desktop client needs more than the FFM API, final since
Java 22. It builds, passes its tests and runs on OpenJDK 25, the current
LTS, which reaches more distributions. CI now tests on that minimum.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A Gitea Actions workflow that builds ts3j and the client and runs every
test; none needs a display or the native Opus library.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- the tree's sibling chain: arrival order, broken links, removal,
reordering and reparenting, orphans, client order, path lookup
- the event handler, fed events parsed from the server's own wording:
joins, moves, leaves, partial and clearing updates, server groups,
and a channel's life from creation to deletion
- settings: saving and loading back, unknown values, and the one-time
conversion of the old dBFS voice threshold
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Which server captures with the microphone, handing it over, push-to-talk
and key presses reaching the right microphones, and away state and
nickname applied everywhere were all worked out in MainFrame. They move
to a Sessions class in core, next to ServerSession, where another
frontend can use them; the window keeps only the tabs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every tree rebuild, which any join, leave or talk-power change causes,
expanded every row again, so a collapsed channel reopened within
seconds. The tree now remembers which channels were collapsed and
opens everything else; reopening one restores what is below it. While
the find bar filters, everything opens so every match shows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The data socket had no read timeout, so a file server that went quiet
left the transfer, and its thread, waiting until the user cancelled.
Thirty seconds without data now fails it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings, bookmarks (server passwords) and identities (private keys)
were written in place with the default permissions, readable by every
user on the machine, and a crash mid-write left a truncated file that
the next start silently replaced with defaults.
Every profile file is now written to a private temporary file, synced
and moved over the old one in one step. The profile folder itself is
made accessible to its owner only, which also covers files written
before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Chat logs always went into the TeamSpeak 3 client's own folder. A new
Chat page in Options can turn them off, or point them at another
folder; left empty, they are still shared with the TeamSpeak 3 client.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
appendMessage and appendPrivateMessage built the same entry twice; they
now differ only in which log they pick.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Chat logs grow forever, and every connect and every private chat opened
read the whole log to keep its last 1000 entries. History now reads the
last 4 MiB, which holds far more than that; searching still reads the
whole log.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The text log has a message's line breaks in it, but history was read one
line at a time, so every line after the first failed to parse and was
dropped. A line that starts no entry of its own now continues the
message before it, which also recovers what earlier versions wrote.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
stop() closed the encoder and cleared the transmit state while the
capture loop could still be in its last frame, which could turn the
transmit indicator back on, or overlap the loop of a quick restart on
the same speech detector and processing chain. It now closes the line
to wake the loop and waits for it to finish before tearing down.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Both desktop backends dropped writes to a line whose device had gone
away, and the per-speaker playout ignored any failure, so that speaker
stayed silent for the rest of the session. A write to a dead line now
throws; the playout drops that line and the speaker's next packet
opens a fresh one. Sound effects and the microphone test's loopback
reopen their line the same way.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every client that ever spoke kept an open playback line and a thread
until it left the server. A speaker silent for 30 s now has both
released, and its next talk burst opens them again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each speaker's stream held a fixed 60 ms and gave up after 200 ms of
concealment, so a jittery connection concealed constantly and a stall
ended the burst. It now runs through a port of the libspeex jitter
buffer the official client links, configured and driven as it does:
- the delay adapts to the measured jitter, aiming for at most 1% of
packets arriving late
- a speaker keeps one timeline, never re-anchored between talk bursts,
so what the buffer learned carries over; only 5 s without packets
drops it
- the talker's stop marker never enters the buffer; playback ends when
it reaches it, and its slot is played as silence, not concealed
A pull now always hands out one 20 ms frame: what a longer packet or a
delay increase produces beyond that is played on the following pulls,
which Android's mixer used to cut off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Client and channel updates were only applied when the field had a
value, since ts3j reads a missing field back as an empty string. A
removed avatar, an emptied description or a cleared away message
arrives as the field without a value, so they stayed as they were. Such
fields are now applied whenever the update carries them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
selfPermissionValue scanned every permission the server lists, several
times per context menu. The model now keeps a name index next to the
id one. Also drops primaryServerGroupName, which nothing calls.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
buildTree() cleared and refilled the children and client lists inside
the shared channel nodes, so a UI still walking the previous tree could
see them change under it. It now builds new lists and publishes them
unmodifiable. The node fields, written by the event and audio threads
and read by the UI, are volatile.
Whether a channel is full is now counted from the model, rather than
from a tree that may not have been rebuilt since the last join.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each hand-over ran on a fresh thread, so two quick tab switches could
start the new tab's capture before the old one stopped, or stop it after
it started. They now run one after another on a single thread.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Hotkeys.all() returned its synchronised list, and every reader had to
lock it while iterating: a lock owned by one class and taken by four
others. It now returns a copy, and the lock stays inside Hotkeys.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The id came from initserver, which never carries it, then from
serverinfo and servergetvariables, which a guest may not use; chat logs
only worked with admin rights. ts3j now derives it from the server's
handshake key, as the official client does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The sound for a refused action was picked by looking for "permission"
or "insufficient" in the message, which also matched errors such as an
invalid permission id. The server's error ids for insufficient client,
group and permission power say it exactly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A connect on an instance that was still connected, or still
connecting, replaced the socket and audio pipelines without closing
them. The fields shared between the connect, event, action and UI
threads are now volatile, and read once where they are used.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each action started a thread that read the socket field once it ran; a
disconnect in between cleared it, and the user saw "Could not join
channel: NullPointerException". Actions now capture the socket when
they are issued and run on a pool that lives as long as the connection.
What fails because the connection went away is no longer reported as an
error.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The test home under target/ outlives a run, so the identity the first
run imported made every later run fail. The test now points AppDirs at
a temporary directory of its own, which also works when another test
resolved the profile first.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>