The notification follows the server holding the microphone, as the desktop tray
does, and draws its state: the Material glyph in the status bar, the chosen
pack's art as the large icon.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Appearance options move to their own Design page. Contacts is the first
Settings entry instead of a top-bar button. The top bar and the server
switcher show each server's own icon, else the pack's.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Permissions > Use Privilege Key redeems a key (tokenuse). Permissions >
Privilege Keys opens a per-tab window listing the server's keys with
their group, channel, creation date and description; keys can be created,
removed, copied and reloaded. The create dialog takes a server group, or a
channel group in a chosen channel, plus a description, offers only groups
we have the power to add members to, and shows each new key for copying.
tokenlist and tokenadd answer with notifytokenlist / notifytokenadd ahead
of the command's completion, so core collects them the way it does the
ban list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The client sheet offers kicking from the channel or the server (asking to
confirm, with an optional reason), banning with a reason and duration, and
the client's server groups and channel group. The server sheet opens the ban
list: search, own bans only, and adding, editing and deleting bans, with the
reason presets the desktop keeps.
Kick and ban powers, like move power, never come with the needed
permissions, so core now asks for all four in one piped permget. The ban
permission checks, a ban's summary, the duration units, the group choices
for a client and the kick reason limit move into core, and Swing uses them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
It only repeated the page selected in the sidebar, and took vertical
space from the page itself.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A sidebar of pages with large icons replaces the tabs, and each page
opens under a banner with its title, subtitle and icon. OK, Cancel and
Apply sit below, and the dialog reopens on the last page used.
The pages follow TS3's: Application (muted-microphone warning, reported
client version), myTeamSpeak, Playback, Capture, Design, Hotkeys,
Contacts, Chat and Notifications. Capture now holds everything from the
microphone to the server: the device and gain, activation with the
microphone test, signal processing and the encoder, laid out in one
grid so its columns line up. Forms are grouped under section headings.
Cancel now goes back to what was last applied, and closing the window
cancels too, so a theme or icon pack being tried out is put back.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text and pictures in the chat tabs and the info panel zoom in browser
steps (50-300 %), keeping the line at the top in view. The chat and the
info panel each have their own level, shared by every server tab and
saved in the settings.
The HTML documents now take their fonts from a stylesheet that applies
the zoom. The old ScaledStyleSheet never reached the document, and
FlatLaf already applies the interface scale, so it only zooms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The strip is out of the component tree while one server is open, so a
look-and-feel switch missed it and it came back in the old theme's colours.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With b_client_avatar_delete_other, the client's context menu and the
menu on their avatar offer "Delete Avatar", as in TeamSpeak 3. The
server takes the deletion as ftdeletefile on /avatar_<unique id> (not
the stored file's name, which it refuses with "convert error") and
clears the client's avatar flag for everyone. Our own avatar's file is
now deleted the same way, which only such clients are allowed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
As in TeamSpeak 3, Self offers "Set avatar…", which picks an image and
uploads it, and "Delete avatar" while we have one; the old avatar
dialog is gone. Setting (and stealing) is offered only while the server
grants i_client_max_avatar_filesize. Right-clicking our own avatar in
the info panel offers the same two beside saving it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Right-clicking a client's avatar offers to save it to a file or to take
it as our own avatar on that server, as the Android picture viewer does.
Our own avatar only offers saving.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A find button in the top bar opens a find bar over the tree (clients or
channels) or the conversation on screen, with match stepping, highlights,
only-matches filtering and the desktop's matching options. The tree's
match rule moves to core TreeMatch, which the desktop now uses too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Offered, as on desktop, when the sheet was opened from outside the tree
(a name in the chat): expands the client's channels, scrolls to them and
flashes their row amber.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The client sheet keeps only "Edit contact" for contacts. The contact page's
remove button takes the remove-friend/foe icon instead of the trash can.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A client's sheet now shows only their server and channel groups, with
the rest (contact, talk power, version, microphone, unique ID, ...)
behind "more…". Core marks those facts minor, for frontends short of
room; groups without a name or an icon are left out on both clients.
Tapping an avatar or a picture in a description opens it on black, to
pinch or double-tap zoom. Its menu saves it to Pictures/TeamSpeak, takes
it as our avatar (not on our own), copies its address, and opens the
link it sat in, which a tap used to do.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The server places each client in a country (client_country, from its GeoIP
database); a client's details now show that country's flag left of their
name, as TeamSpeak's info frame does, on both clients. "Show country flags
in the channel tree" (off by default, as TeamSpeak's EnableCountryFlags)
also puts it last on client rows.
The flags are TeamSpeak's countries.zip, which now ships with the icon
packs; core's CountryFlags reads it, else a TeamSpeak 3 install's.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Default, Default Colored 2014 and Default Mono 2014 now come inside the
desktop JAR and the APK, so the default pack is there without a TeamSpeak 3
install; before, a desktop without one had no icons at all. As with the
sound packs, the builds take them from the TeamSpeak 3 client next to the
repository (ts3.client.dir to point elsewhere) and ship none without it.
Core reads them from the classpath in memory; a pack of the same name found
on disk, in an install or imported, still comes first.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
[img] in a channel, client or server description is now a picture on both
clients, as TeamSpeak shows it; chat keeps it a link. Only web addresses
become pictures. While one loads it is TeamSpeak's loading icon; one that
cannot be had is its address behind the broken-picture icon.
"Show pictures in descriptions" (desktop: Chat settings; Android: Appearance)
turns them into links behind a picture icon instead, fetching nothing. A
picture that was itself a link keeps that link beside it.
Core's PictureDownloads fetches them for both clients: kept on disk for a
month after last shown, at most 8 MB, redirects followed across http and
https, and on Android plain http asked for over https. The desktop draws
them narrowed to the info panel, Android at a pixel to a dp, animated GIFs
playing on both; long addresses are shortened to host and file name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The tree lines icons up at the right of each row as TeamSpeak does: the
server's own icon, a channel's icon, and a client's server group icons then
their channel group's. The details list each group with its icon, and the
client sheet shows the avatar; an animated GIF plays while it is on screen.
TeamSpeak's default group icons come from the icon pack, as on the desktop;
a server's own uploads are downloaded by core's repositories and decoded
once per server, redrawn as they arrive.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
canToggleGroup compared a group's needed member add/remove power with our own
i_group_needed_member_*_power, which the server never reports for us: our
power is i_group_member_add_power and i_group_member_remove_power. An admin
was only ever offered groups that need no power at all.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
"Move to channel…" closes the sheet and marks the client, and the next
channel tapped is where they go; a bar above the tree names them and cancels.
"Move to own channel" shows while they are elsewhere.
Both show only with some i_client_move_power. The server's needed
permissions never carry it, even for an admin, so core asks for it with
permget on connect and whenever our own groups change; a refusal (guests may
not ask) counts as none. Whether it beats the client's needed move power only
the server knows, and it refuses when not.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Core's Details says what the info box tells, as TeamSpeak's info frame does:
labelled facts, then a BBCode description. The desktop info panel now lays it
out instead of building its own, and selecting the server row shows the
server: address, version, clients, channels, creation date and its welcome
and host messages, from the virtualserver_* properties kept since initserver.
On Android the channel and client sheets show the same details, asking the
server for a missing channel description or a client's variables; tapping
the server row opens a server sheet. Descriptions render as TeamSpeak's do:
BBCode now knows [hr], [left]/[right]/[justify], numbered and lettered lists
and tables, which Android's HTML parser approximates — rules as dividers,
table rows as lines, list items numbered, font sizes as big/small. Links are
blue whatever the wallpaper.
Push-to-talk in the bottom bar follows whichever server holds the microphone,
and a server without it keeps its button to take it in a fixed slot.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The server name in the top bar opens the servers the app is on, "Connect…" for
another one and "Disconnect from current". Only one server captures with the
microphone at a time, handed over by core's Sessions as on the desktop; a
server without it shows a button to bring it there. Push-to-talk, the floating
button and the level meter follow the server holding it.
Each server has its own controller (session, tree, chats, network recovery);
the app-wide one keeps what they share. Private message notifications carry
their server, as client ids repeat across servers.
The layout follows TeamSpeak's own: 26 dp tree rows with smaller icons and
text, a lower top bar, and no tabs — the chat is a button in the bottom bar,
whose buttons keep fixed places around the push-to-talk button's space.
Holding the mute button switches between push-to-talk and voice activation.
A server that drops the connection now lets go of the microphone too, so a
reconnect cannot capture alongside the server that took it over meanwhile.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A contact on two servers at once was marked seen by each in turn: a sighting
announced a contact change, every connection re-applied its contacts, and
each re-application recorded the contact on its own server — another change,
round and round, rewriting contacts.txt every time. Re-applying now only marks
a contact that was never seen; the last sighting moves when the client appears.
Sightings no longer write the file on their own either: they reach it in one
save half a minute later, or with the next edit's save, and are flushed when
the client closes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings -> Identities lists them and creates, imports (an identity file or a
TeamSpeak 3 settings.db), exports, renames and removes them, picks the
default and improves an identity's security level; the search runs on until
reached or stopped, whichever page is on screen. The Connect screen and each
bookmark choose the identity to connect with.
An identity keeps a nickname and phonetic nickname, in TeamSpeak's own INI
keys, on both clients. A connect goes by the bookmark's nickname, else the
identity's, else the global one; the phonetic one is sent in clientinit.
Imported bookmarks no longer copy their identity's nickname.
IdentityStore is now safe to share with the thread a connect resolves its
identity on, and imports and exports through streams for Android's document
picker.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Held, it talks; a double tap whose second touch is held drags it. It shows
while the app is off screen in push-to-talk mode, half see-through at rest.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The build encodes TeamSpeak's packs to Ogg Opus at 64 kbps before bundling
them, which takes the sounds from 21.3 MB to 2.0 MB, in the APK and again
once unpacked on the phone. The encoding runs the desktop code's libopus
on the build machine, through a build-only :desktop module compiled from
the same sources as the Maven one.
Both clients play Opus sounds: the sound player (now PackSoundPlayer, as it
no longer plays only wave files) decodes Ogg Opus with the platform's
libopus, and a pack's play("x.wav") finds x.opus, so converted packs keep
their scripts. SoundPackConverter turns any pack folder into Opus.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
While none of the client's windows has the focus, a poke or a private
message shows a desktop notification, which the desktop's notification
centre keeps. A private conversation keeps one notification, updated as
messages come; clicking it brings the window forward with that chat open,
and they all go once a window of the client is in front again.
On Linux they go to the freedesktop.org notification service, spoken to
over the session bus by a small D-Bus client of our own on Java's Unix
sockets, so no library or native code is involved; Plasma also takes a
reply typed into the notification. Elsewhere they are AWT tray messages,
which Windows and macOS put in their notification centres. The options
can turn them off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
While the app is out of sight, a poke or a private message posts a
notification; a message's one gathers the conversation, takes a reply
inline and opens its chat. The notifications are silent, as the sound
pack already plays TeamSpeak's own sound for either.
The build bundles the sound packs of the TeamSpeak 3 client found next
to the checkout (or at ts3.client.dir / TS3_CLIENT_DIR), unpacked into
the profile once per app version. Sound Settings picks the pack and its
volume, and speech packs talk through the phone's text-to-speech.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Docking waits for the panel to adopt the icon, which held up the main
window; wait at most half a second for it before falling back to AWT.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each contact shows just the date it was last seen, without the client
dot and at half the usual nesting; the full time and server move under
the phonetic nickname as "Last seen … on …".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The contacts window drops its tabs for one column of short groups beside
the list: contact type, display and ignore, where whisper becomes a
"Deny whisper" box, since allowing is the default. The names get their
labels on a line of their own, and the window is never shorter than the
options, leaving the list the only thing that scrolls.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A contacts page lists friends, blocked and neutral clients with when and
where each was last seen, and opens each one's settings: custom and
phonetic nickname, type, how the name is shown, what to ignore, whether
it may whisper, a volume change, and its unique ID, copied on a tap.
Changes are stored at once. Another page holds the defaults new contacts
start from, and a TeamSpeak 3 settings.db can be imported.
A client's sheet on a server adds them as a friend or blocks them, or
edits and removes the contact they already are. Everything else runs on
core's contact store as on desktop, so a change reaches the server's
playback and tree straight away.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings opens on a list of categories, for now Sound Settings (devices,
transmission, voice activation, processing, playback) and myTeamSpeak,
each a page of its own, with the icon pack beneath them. The nickname
field goes, as the connect screen already keeps it. The rows the pages
share move into their own file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The rest of default_colored_2014's keys get Material counterparts:
talk power, whisper, recording, text formatting, identities, add-ons,
permissions and the like. Ping levels are drawn as signal bars, since
Material's own tell their levels apart by a hairline, and the default
group icons as lettered badges.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Android app's Material icons become a TeamSpeak-format pack shipped in
core, which the desktop offers next to the TeamSpeak packs. Android now
draws its icons from packs too and imports TeamSpeak's own zips, falling
back to the Material pack for what they lack.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The myTeamSpeak client protocol and its end-to-end encryption are
reverse-engineered (docs/myteamspeak): an HTTP POST of a framed protobuf,
a PBKDF2-HMAC-SHA512 login token and account key, an AES-GCM wrapped
item key and AES-CTR items with a SHA-512 trailer.
Options on desktop and Settings on Android gain a myTeamSpeak page: sign
in and out, and the account's bookmarks and identities, each picked for
import and marked when already here. The client stays signed in the way
the official one does, keeping the derived token and key rather than the
password; each read signs in afresh, and a sign-in the server no longer
takes signs out. Nothing is written to the account.
Items are the same Item_Data as the local TeamSpeak store, so they go
through the existing decoder and importer; a bookmark chosen alone brings
the identity it connects with, found by UUID or, as some name it, by
the identity's name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AGC2 won't amplify the background noise above -50 dBFS, which also caps
the gain for a voice barely above that noise: a distant talker ended up
5 dB quieter than a near one with noise suppression on, 12 dB with it
off. A "Boost quiet speech" setting (0-20 dB, default 0) raises the cap,
live, on desktop and Android.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The process lived on without a screen, or was killed without a word, and
the server held our identity as a ghost until it timed out, refusing a
reconnect in the meantime as a clone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A server knows its clients by address, so moving between Wi-Fi and mobile
data leaves the connection with nothing to do but time out. The process's
sockets are now bound to the network a connection was made over: on a
change, the goodbye still leaves through the old network while it lasts,
and the connection is made again over the new one, back into the channel
we were in. A drop because the network vanished counts as a change too.
A server still holding the old connection refuses the new one as a clone
until it times out, so attempts are retried with a growing pause; a ban
ends it, and so do five minutes without getting back on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The settings show the level on TeamSpeak's scale, lit while it would be
sent, with the volume gate's threshold marked as the slider moves. While
connected it listens to the connection's own microphone, so it shows
exactly what goes out; otherwise it runs a test microphone of its own for
as long as the settings are on screen.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Microphone and speaker are chosen separately, so a Bluetooth headset can
play in media quality while the phone's own microphone listens, instead of
the headset dropping into its call profile. Devices are kept by type and
address: Android hands out new ids whenever one reconnects, and a line that
lost its device comes back to it when it returns.
The microphone preset (voice recognition by default, or the platform's
call processing, unprocessed, ...) and whether voices play as media or as
a call are Android's own settings. Changing either reopens the open
streams in place. Communication mode, and the headset's call link that a
Bluetooth microphone needs, are held only while a stream needs them, and
are set up before that stream opens.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Disconnecting only acted once connected, so a connect that was stuck or
retrying could not be called off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A new input device used to wait for the next connect, and the shared mixer
kept its line on the old output until it went idle for good. The microphone
now reopens on the new device as the settings are applied, and the mixer
moves its line over when the output device changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Switching conversations dropped the message being written, and showed
the next one at the scroll position of the last.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>